EA SCHl Audio: Difference between revisions
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: byte {X} - <font color="red"> '' Unknown '' </font> <br> | : byte {X} - <font color="red"> '' Unknown '' </font> <br> | ||
<br> | <br> | ||
: <font color="blue"> ''' // Split | : <font color="blue"> ''' // Split Header ''' </font> <br> | ||
:: char {4} - Split | :: char {4} - Split Signature <font color="purple">(SCCl)</font> <br> | ||
:: uint32 {4} - Chunk Data Offset <font color="purple">(12)</font> <font color="purple">(relative to the start of the split header)</font> <br> | :: uint32 {4} - Chunk Data Offset <font color="purple">(12)</font> <font color="purple">(relative to the start of the split header)</font> <br> | ||
:: uint32 {4} - Number Of Chunks <br> | :: uint32 {4} - Number Of Chunks <br> | ||
Revision as of 15:38, 24 July 2022
ASF, DCT, DAT, MUS
- Format Type : Audio
- Endian Order : Little Endian
- Signature : SCHl / SCHL
Format Specifications
// for each file
- char {4} - Signature (SCHl)
- uint32 {4} - Split Header Offset
- byte {X} - Unknown
- // Split Header
- char {4} - Split Signature (SCCl)
- uint32 {4} - Chunk Data Offset (12) (relative to the start of the split header)
- uint32 {4} - Number Of Chunks
- char {4} - Split Signature (SCCl)
- // for each chunk
- char {4} - Chunk Signature (SCDl)
- uint32 {4} - Compressed Size (of the chunk)
- uint32 {4} - Uncompressed Size (of the chunk)
- byte {4} - null Padding
- byte {X} - Chunk Data
- char {4} - Chunk Signature (SCDl)
- // for each chunk
- char {4} - File End Tag (SCEl)
- uint32 {4} - Unknown (8)
- byte {X} - Padding (filled with null)
Notes and Comments
- This format is also often referenced as "EA ASF file format" or "Electronic Arts SCxl"
- This format lists all files one after the other. Each file is split up into chunks, presumably to make for more efficient file buffering when playing audio.
- This file format supports several chunk types: SCHl (header chunk), PATl, TMxl, mTCD, SCCl, SCDl (data chunk?), GSTR, PT and SCEl (end chunk).
quickBMS Script
Compatible Programs
- Electronic Arts Sound eXchange
- ealayer3 / EA Layer 3 Extractor/Decoder
- foobar2000 + vgmstream plugin (file extension needs to be changed to ASF to play audio correctly)
- Game Audio Player (+ source code)
- Game Extractor
Games
List of games using this file format:
- Def Jam: Fight for NY (PS2) (*.MUS / *.ASF)
- FIFA 2000 (*.STR)
- FIFA 2004 *.dat
- FIFA 2005 *.dat
- FIFA 2006 *.sng
- Harry Potter And The Prizoner Of Azkaban (XBox) *.ast
- Harry Potter and the Order of the Phoenix
- MVP Baseball 2005 *.ast
- NBA Live 97 (PS1) (*.DCT / *.BIG / *.PBI)
- Need For Speed Underground *.ast
- Need For Speed Underground 2 *.ast
- NHL 2006 *.ast *.big *.vp6
See Also
- Electronic Arts Formats (multimedia.cx)
- Electronic Arts SCxl (multimedia.cx)
- SCHl Audio - Valery's document