EA VIV BIG4: Difference between revisions

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imported>Ikskoks
imported>Ikskoks
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* [https://gist.github.com/camconn/f9cf6ee31103070296f9bec89aa97831 bigdecoder.py]
* [https://gist.github.com/camconn/f9cf6ee31103070296f9bec89aa97831 bigdecoder.py]
* [https://www.moddb.com/downloads/final-big-editor Final BIG Editor]
* [https://www.moddb.com/downloads/final-big-editor Final BIG Editor]
* [https://github.com/withmorten/big4f big4f]
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Revision as of 19:53, 20 January 2021

AST, VIV


Format Specifications

char {4}     - Header (BIG4)
uint32 {4}   - Archive Size
uint32 {4}   - Number Of Files
uint32 {4}   - First File Offset / Directory Size

// for each file

uint32 {4}   - Offset
uint32 {4}   - Length
char {X}     - Filename
byte {1}     - null Filename Terminator


char {X}     - null Padding to an offset of 64 bytes

// for each file

byte {X}     - File Data
byte {X}     - null Padding to a multiple of 64 bytes


MultiEx BMS Script

Not written yet

Compatible Programs


Other Games

These games also use this file format

  • 007: Everything or Nothing (GameCube) *.viv
  • Medal Of Honor: European Assault (XBox) *.ast
  • Need For Speed Underground 2 *.viv
  • The Lord of the Rings: The Battle for Middle-Earth II

See Also

Gallery