EA VIV BIG4: Difference between revisions

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* ''' Format Type ''':    Archive <br>  
* ''' Format Type ''':    Archive <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br>
* ''' Signature ''':    BIG4 <br> 





Revision as of 15:32, 23 July 2022

AST, VIV

  • Format Type : Archive
  • Endian Order : Big Endian
  • Signature : BIG4


Format Specifications

char {4}     - Header (BIG4)
uint32 {4}   - Archive Size
uint32 {4}   - Number Of Files
uint32 {4}   - First File Offset / Directory Size

// for each file

uint32 {4}   - Offset
uint32 {4}   - Length
char {X}     - Filename
byte {1}     - null Filename Terminator


char {X}     - null Padding to an offset of 64 bytes

// for each file

byte {X}     - File Data
byte {X}     - null Padding to a multiple of 64 bytes


MultiEx BMS Script

Not written yet.

QuickBMS Script

Compatible Programs


Other Games

These games also use this file format

  • 007: Everything or Nothing (GameCube) *.viv
  • Medal Of Honor: European Assault (XBox) *.ast
  • Need For Speed Underground 2 *.viv
  • The Lord of the Rings: The Battle for Middle-Earth
  • The Lord of the Rings: The Battle for Middle-Earth II

See Also

Gallery