ESPN Extreme Games: Difference between revisions

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Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder (ex : TAHOE, UTAH, ...).
Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder.
 
* CASH = Cash Course
* FRISCO = San Francisco
* ROME = Italy
* SAM = South America
* TAHOE = Lake Tahoe
* UTAH = Utah


Here is a brief description of the files inside these folders :
Here is a brief description of the files inside these folders :
* '''*.CLN''' contain the level himself (objects positions on the road + road curve ?)
* '''*.CLN''' contain the level himself ( road curve + objects position on the road ?)


* '''*.BIT''' contains all textures used in the level. They are encoded in 8-bit indexed (256 colors) uncompressed format.
* '''*.BIT''' contains all textures used in the level (player sprites and HUD is encoded separately). The textures are encoded in 8-bit indexed (256 colors) uncompressed format.


* '''*.FLT''' contains several palettes used for displaying 256 colors sprites of a level. every file is 16K.
* '''*.FLT''' contains palettes used for displaying player sprites. every file is 16K. it seems it is use to map player sprites color indexes to palette used in level.


* '''ENDXX.BIN''' contain sprites that are shown at the end of a level (statistics and collected cash).
* '''ENDXX.BIN''' contain sprites that are shown at the end of a level (level statistics and collected cash).




At the root of the game folder :
At the root of the game folder :
* folder '''STARSHOT''' contains severals '''.BIT''' files. These are 320x200 8-bit screenshots of each level, shown when loading.


* '''.13X''' files. It seems they contain animated sprites, encoded just like '''.BIT''' files.
* '''.13X''' files. It seems they contain animated sprites, encoded just like '''.BIT''' files.


* '''*.PAL'''. These are palettes used for sprites.  Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes.
* '''*.PAL'''. These are palettes for menu and such.  Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes.




'''NOTE''' : This is for PC (DOS) version. Maybe PSX version use same file and format but i can confirm it (i haven't checked yet)
'''NOTE''' : This is for PC (DOS) version. PSX version seems to use different file format (it make sense since PSX support more than 256 colors and thus store pictures differently)

Revision as of 10:26, 9 September 2012

Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder.

  • CASH = Cash Course
  • FRISCO = San Francisco
  • ROME = Italy
  • SAM = South America
  • TAHOE = Lake Tahoe
  • UTAH = Utah

Here is a brief description of the files inside these folders :

  • *.CLN contain the level himself ( road curve + objects position on the road ?)
  • *.BIT contains all textures used in the level (player sprites and HUD is encoded separately). The textures are encoded in 8-bit indexed (256 colors) uncompressed format.
  • *.FLT contains palettes used for displaying player sprites. every file is 16K. it seems it is use to map player sprites color indexes to palette used in level.
  • ENDXX.BIN contain sprites that are shown at the end of a level (level statistics and collected cash).


At the root of the game folder :

  • folder STARSHOT contains severals .BIT files. These are 320x200 8-bit screenshots of each level, shown when loading.
  • .13X files. It seems they contain animated sprites, encoded just like .BIT files.
  • *.PAL. These are palettes for menu and such. Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes.


NOTE : This is for PC (DOS) version. PSX version seems to use different file format (it make sense since PSX support more than 256 colors and thus store pictures differently)