Elasto Mania REC: Difference between revisions
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imported>Ikskoks |
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* [http://zzz.ink/elma/tools/recedit.exe recedit] | * [http://zzz.ink/elma/tools/recedit.exe recedit] | ||
* [https://m-l.fi/Elma/ Elmanager] | * [https://m-l.fi/Elma/ Elmanager] | ||
* [https://drive.google.com/drive/folders/0BzsmRs3RS8ziM1JuQVBIeFN4LVU RunReplayOffline] | |||
<br/><br> | <br/><br> | ||
Revision as of 21:46, 4 November 2020
REC
- Game : Elasto Mania / Elma / Across 2
- Format Type : Misc
- Endian Order : Little Endian
Format Specifications
// Elasto Mania
// REC file format
//header
4 bytes (uint32) - number of replay frames
4 bytes (uint32) - unknown // always "0x83"
4 bytes (uint32) - is_mylty_rec
4 bytes (uint32) - is_flagtag_rec
4 bytes (uint32) - level link number
12 bytes (char) - level name // "QWQUU001.LEV"
4 bytes (uint32) - nulls
//frames
num_of_frames *
{
4*x bytes (float) - x
4*x bytes (float) - y
2*x bytes (uint16) - left wheel x
2*x bytes (uint16) - left wheel y
2*x bytes (uint16) - right wheel x
2*x bytes (uint16) - right wheel y
2*x bytes (uint16) - head x
2*x bytes (uint16) - head y
2*x bytes (uint16) - rotation (0-10000)
x bytes - left wheel rotation (0-255)
x bytes - right wheel rotation (0-255)
x bytes - is_gasing or is_turned_right
2*x bytes (uint16) - spring sound effect volume
}
4 bytes (uint32) - number of replay events
//events
num_of_replay_events *
{
8 bytes (double) - time of event
2 bytes - unknown
1 byte (uint8) - type
1 byte (uint8) - padding
4 bytes - unknown
}
4 bytes (uint32) - end_of_replay marker
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs