EngineX SFX: Difference between revisions
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=== Format Specifications === | === Format Specifications === | ||
< | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | |||
// header | |||
4 bytes (char) - signature // "MUSX" | |||
4 bytes (uint32) - hashcode for the current soundbank | |||
4 bytes (uint32) - next section offset // always 0xC9 | |||
4 bytes (uint32) - total file size | |||
uint32 | |||
// TODO | |||
</pre> | |||
</div> | |||
</ | |||
=== Games === | === Games === | ||
Revision as of 19:00, 1 August 2022
SFX
- Format Type : Archive
- Endian Order : Little Endian
- Signature : MUSX
Format Specifications
// header 4 bytes (char) - signature // "MUSX" 4 bytes (uint32) - hashcode for the current soundbank 4 bytes (uint32) - next section offset // always 0xC9 4 bytes (uint32) - total file size // TODO
Games
List of games using this file format:
- Athens 2004 - (PlayStation 2)
- Batman Begins - (GameCube / PlayStation 2 / Xbox)
- Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox)
- Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII)
- Predator: Concrete Jungle - (PlayStation 2 / Xbox)
- Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox)
- Sphinx and the Cursed Mummy - (GameCube / PlayStation 2 / PC/Xbox)
- Spyro: A Hero's Tail - (GameCube / PlayStation 2 / Xbox)
MultiEx BMS
Not written yet.
Notes And Comments
- This file format occurs in Eurocom games made using EngineX.
Supported Programs