From Software TPF: Difference between revisions
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4 bytes (uint32) - texture data offset | 4 bytes (uint32) - texture data offset | ||
4 bytes (uint32) - texture data size | 4 bytes (uint32) - texture data size | ||
1 byte (uint8) - texture type // 5 - | 1 byte (uint8) - texture type // 0 - DXT1 | ||
// 5 - DXT5 | |||
3 bytes - unknown | 3 bytes - unknown | ||
2 bytes (uint16) - image width | 2 bytes (uint16) - image width | ||
Revision as of 22:58, 2 November 2022
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TPF
- Format Type : Archive / Textures
- Endian Order : Big Endian
- Signature : TPF
Format Specifications
// TPF file format
// Armored Core V
// big endian
// header
4 bytes (char) - signature // "TPF\0"
4 bytes (uint32) - total data size
4 bytes (uint32) - number of textures
4 bytes (uint32) - unknown
// directory (28-32 bytes per entry)
number_of_files *
{
4 bytes (uint32) - texture data offset
4 bytes (uint32) - texture data size
1 byte (uint8) - texture type // 0 - DXT1
// 5 - DXT5
3 bytes - unknown
2 bytes (uint16) - image width
2 bytes (uint16) - image height
8 bytes - unknown
4 bytes (uint32) - texture name offset (relative) // can be unused
if game newer than "Armored Core V":
4 bytes (uint32) - unknown
endif
}
// name list
number_of_textures *
{
x bytes (char) - texture name
}
x bytes - padding
// data
number_of_textures *
{
x bytes - texture data
}
Notes and Comments
- This file format occurs in games made by From Software.
Games
List of games using this file format:
- Armored Core V (PC) (*.TPF)
- Dark Souls
- Demon Souls
- Elden Ring
QuickBMS Script
Compatible Programs