GDevelop EGD: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Ikskoks
(Created page with "{{GRAFPageHeader}} == EGD == * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature '''...")
imported>Ikskoks
Line 13: Line 13:
// header
// header
8 bytes (char) - signature // "EXEGD0.1"
8 bytes (char) - signature // "EXEGD0.1"
4 bytes (uint32) - number of files


// TODO
 
// index
number_of_files *
{
  1024 bytes (char) - file name
  4 bytes (uint32) - file size
  4 bytes (uint32) - file offset
}
 
 
// data
number_of_files *
{
  x bytes - file data
}
</pre>
</pre>
</div>
</div>

Revision as of 20:53, 22 August 2022

Back to index | Edit this page

EGD

  • Format Type : Archive
  • Endian Order : Little Endian
  • Signature : EXEGD0.1 / EXEGD


Format Specifications

// header
8 bytes (char) - signature // "EXEGD0.1"
4 bytes (uint32) - number of files


// index
number_of_files *
{
   1024 bytes (char) - file name
   4 bytes (uint32) - file size
   4 bytes (uint32) - file offset
}


// data
number_of_files *
{
   x bytes - file data
}

Notes and Comments

  • This file format occurs in games made using GDevelop engine.

Games

List of games using this file format:

  • Hyperspace Dogfights (PC) (*.EGD)

QuickBMS Script

Not written yet.

Compatible Programs

  • GDevelop