GIM Image: Difference between revisions
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=== Related Structures === | |||
=== MultiEx BMS Script === | === MultiEx BMS Script === | ||
Revision as of 15:12, 31 March 2021
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GIM
- Format Type : Image
- Endian Order : Little Endian / Big Endian
Format Specifications
// GIM image
// file format
// header
4 bytes (char) - magic // "MIG." or ".GIM"
4 bytes (char) - version // "1.00" or "00.1"
4 bytes (char) - platform // "PSP" - PSP
// null - PS3 or std
4 bytes - reserved
// block headers
num_of_headers *
{
2 bytes (uint16) - block ID // 0x01 - Block
// 0x02 - Root
// 0x03 - Picture
// 0x04 - Image
// 0x05 - Palette
// 0x06 - Sequence
// 0xFF - File info
2 bytes (uint16) - unknown // 0x00 or 0x10
4 bytes (uint32) - block size
4 bytes (uint32) - next block relative offset
4 bytes (uint32) - block data relative offset
}
// block data
num_of_blocks *
{
x bytes - block data // See "Related Structures" section
// for more details
}
Related Structures
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in PSP and PS2 games.
- Files with this file format can have extension ".gim" or ".mig".
Compatible Programs
- gim2bmp
- gim2png
- GimConv
- GimExtractor
- GitMO
- MinoriTool
- Puyo Tools
- TextER
- gis2png
- mig2bmp / bmp2mig
- OPTIX iMage studio
- Noesis
- GIM Viewer
- Dissidia Modding Suite (it includes GimConv and gim2png)
Games
List of games using this file format:
- Yu-Gi-Oh! Tag Force
- Yu-Gi-Oh! Tag Force 2
See Also