GTA Series IMG DIR: Difference between revisions

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* [https://gtamods.com/wiki/IMG_archive IMG Archive (gtamods.com)]
* [https://gtamods.com/wiki/IMG_archive IMG Archive (gtamods.com)]
* [https://gta.fandom.com/wiki/IMG_Archive IMG Archive (gta.fandom.com)]
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Revision as of 17:35, 20 May 2022

IMG, DIR

  • Format Type : Archive
  • Endian Order : Little Endian
  • Signature : VER2


Format Specifications (version 1)


// TODO


Format Specifications (version 2)

char {4}     - Signature (VER2)
uint32 {4}   - Number Of Files

// for each file

uint32 {4}   - File Offset [*2048]
uint32 {4}   - File Length [*2048] (includes padding at the end of the file)
char {X}     - Filename
byte {1}     - null Filename Terminator
byte {0-3}   - null Padding so filenameLength+1 is a multiple of 4 bytes


// repeat until this file entry has length 32 bytes
uint16 {2}   - Unknown ID (incremental from 166 (from start of filename))


// for each file

byte {X}     - File Data
byte {X}     - Padding to a multiple of 2048 bytes


Notes and Comments

None.

Games

List of games using this file format:

  • GTA 3 (PC) (*.IMG / *.DIR)
  • GTA Vice City (PC) (*.IMG / *.DIR)
  • GTA San Andreas (PC) (*.IMG)

MultiEx BMS Script

ImpType Standard ;
IDString VER2 ;
Get NUMFILES Long 0 ;
SavePos CURPOS 0 ;
For T = 1 To NUMFILES ;
SavePos FOO ;
Get FILEOFF Long 0 ;
Math FILEOFF *= 2048 ;
SavePos FSO ;
Get FILESIZE Long 0 ;
Math FILESIZE *= 2048 ;
Get FILENAME String 0 ;
Log FILENAME FILEOFF FILESIZE FOO FSO ;
Math CURPOS += 32 ;
GoTo CURPOS 0 ;
Next T ;

QuickBMS Script

None.

Compatible Programs

See Also