Gabriel Knight 3 BRN: Difference between revisions

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uint32 {4}&nbsp;&nbsp; - Offset to the section directory <br>
uint32 {4}&nbsp;&nbsp; - Offset to the section directory <br>


If the header version is 1.0 then the .brn contains the following stuff:
<font color="blue"> ''' // If the header version is 1.0 then the .brn contains the following stuff: '''</font> <br>


uint32 {4}&nbsp;&nbsp; - Executable build number <br>
uint32 {4}&nbsp;&nbsp; - Executable build number <br>
Line 30: Line 30:
char {100}&nbsp;&nbsp; - Archive Build Details <font color="purple">(null terminated)</font> <br>  
char {100}&nbsp;&nbsp; - Archive Build Details <font color="purple">(null terminated)</font> <br>  


And the file continues:
<font color="blue"> '''// Now begins the section directory'''</font> <br>
 
uint32 {4}&nbsp;&nbsp; - Number of directory entries <br>
 
<font color="blue"> '''// Next there's an array of these directory header entry things'''</font> <br>
 
uint32 {4}&nbsp;&nbsp; - Type of directory <br>
uint16 {2}&nbsp;&nbsp; - Minor version of the directory <br>
uint16 {2}&nbsp;&nbsp; - Major version of the directory <br>
uint32 {4}&nbsp;&nbsp; - Random number <br>
uint32 {4}&nbsp;&nbsp; - Directory checksum <br>
uint32 {4}&nbsp;&nbsp; - Size of the directory <br>
uint32 {4}&nbsp;&nbsp; - Header section offset (relative to the beginning of the .brn) <br>
uint32 {4}&nbsp;&nbsp; - Directory Offset (relative to the beginning of the .brn) <br>
 
<font color="blue"> '''// Now there should be an array of all the directories. There's two major types, DDir and Data.'''</font> <br>


uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(2)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - Data Directory Header <font color="purple">(riDD)</font> <br>
uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(2)</font> '' </font> <br>
uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
uint64 {8}&nbsp;&nbsp; - <font color="red"> '' CRC? '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - Directory Offset <br>
uint32 {4}&nbsp;&nbsp; - Data Header <font color="purple">(ataD)</font> <br>  
uint32 {4}&nbsp;&nbsp; - Data Header <font color="purple">(ataD)</font> <br>  
uint16 {2}&nbsp;&nbsp; - null <br>  
uint16 {2}&nbsp;&nbsp; - null <br>  

Revision as of 20:50, 26 December 2005

Choose archive extension:

BRN


Format Specifications

char {8}     - Header (GK3!Barn)
uint16 {2}   - Minor version of GK3 (0)
uint16 {2}   - Major version of GK3 (1)
uint16 {2}   - Minor version of the header (0)
uint16 {2}   - Major version of the header (1)
uint32 {4}   - Total size of the .brn file
uint32 {4}   - Offset to the section directory

// If the header version is 1.0 then the .brn contains the following stuff:

uint32 {4}   - Executable build number
uint32 {4}   - Content build number
uint32 {4}   - Random number
SYSTEMTIME {16}   - .brn build time
SYSTEMTIME {16}   - .brn last modified time
char {100}   - Copyright ("Copyright " + (byte)169 + " 1999 Sierra Studios. All rights reserved." + nulls to fill)
char {100}   - Archive Build Details (null terminated)

// Now begins the section directory

uint32 {4}   - Number of directory entries

// Next there's an array of these directory header entry things

uint32 {4}   - Type of directory
uint16 {2}   - Minor version of the directory
uint16 {2}   - Major version of the directory
uint32 {4}   - Random number
uint32 {4}   - Directory checksum
uint32 {4}   - Size of the directory
uint32 {4}   - Header section offset (relative to the beginning of the .brn)
uint32 {4}   - Directory Offset (relative to the beginning of the .brn)

// Now there should be an array of all the directories. There's two major types, DDir and Data.

uint32 {4}   - Data Header (ataD)
uint16 {2}   - null
uint16 {2}   - Unknown (1)
uint32 {4}   - Unknown
uint32 {4}   - null
uint32 {4}   - Unknown
uint32 {4}   - End Of Directory Offset [-5]
uint32 {4}   - End Of Directory Offset [-5]
byte {40}    - null

char {4}     - Core Header (EROC)
char {40}    - Archive Description ("Gabriel Knight III Demo" + nulls to fill)
uint32 {4}   - Unknown

// ENTRY DIRECTORY

// for each file
uint32 {4}   - Offset To File Entry (relative to XXX)


uint32 {4}   - Unknown (1)
uint32 {4}   - Unknown (1)


// DIRECTORY

// for each file
uint32 {4}   - File Length
uint32 {4}   - File Offset (relative to the start of the file data)
uint32 {4}   - Hash?
byte {3}     - Unknown
byte {1}     - Filename Length (not including null)
char {X}     - Filename
byte {1}     - null Filename Terminator


char {X}     - null Padding to the first file offset (multiple of 4096 bytes)


// FILE DATA

// for each file
byte {X}     - File Data
byte {X}     - Padding

MultiEx BMS

Not written yet


Supported Programs


External References

http://wiki.rednek.net/index.pl?GameInfo/GK3Barn