GameMaker DAT WIN: Difference between revisions
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* [https://github.com/krzys-h/UndertaleModTool UndertaleModTool] | * [https://github.com/krzys-h/UndertaleModTool UndertaleModTool] | ||
=== See Also === | |||
* [https://github.com/krzys-h/UndertaleModTool/wiki/Corrections-to-GameMaker-Studio-1.4-data.win-format-and-VM-bytecode,-.yydebug-format-and-debugger-instructions File format notes (Github)] | |||
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Revision as of 17:24, 19 February 2022
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DAT, WIN
- Format Type : Archive
- Endian Order : Little Endian
- Signature : FORM
Format Specifications
//header
4 bytes (char) - signature // "FORM"
4 bytes (uint32) - chunk size / archive size
num_of_chunks *
{
4 bytes (char) - chunk name // e.g. "AUDO"
4 bytes (uint32) - chunk name
x bytes - unknown
x bytes - data
}
Notes and Comments
- This file format occues in games made using GameMaker Studio.
- This file format supports several chunk types: AUDO, GEN8, OPTN, EXTN, SOND, SPRT, BGND, PATH, SCPT, FONT, TMLN, OBJT, ROOM, DAFL, TPAG, CODE, VARI, FUNC, STRG, TXTR.
- Filename of the archive is often data.win or gamedata.dat.
Games
List of games using this file format:
- Arietta of Spirits (*.DAT / *.WIN)
- Rock God Tycoon (*.WIN)
QuickBMS Script
Compatible Programs
See Also