GameMaker DAT WIN: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 44: | Line 44: | ||
=== Compatible Programs === | === Compatible Programs === | ||
* [https://github.com/krzys-h/UndertaleModTool UndertaleModTool] | * [https://github.com/krzys-h/UndertaleModTool UndertaleModTool] (supports many games) | ||
* [https://github.com/fjay69/UndertaleTools UndertaleTools] | * [https://github.com/fjay69/UndertaleTools UndertaleTools] | ||
Revision as of 17:30, 19 February 2022
Back to index | Edit this page
DAT, WIN
- Format Type : Archive
- Endian Order : Little Endian
- Signature : FORM
Format Specifications
//header
4 bytes (char) - signature // "FORM"
4 bytes (uint32) - chunk size / archive size
num_of_chunks *
{
4 bytes (char) - chunk name // e.g. "AUDO"
4 bytes (uint32) - chunk name
x bytes - unknown
x bytes - data
}
Notes and Comments
- This file format occues in games made using GameMaker Studio.
- This file format supports several chunk types: AUDO, GEN8, OPTN, EXTN, SOND, SPRT, BGND, PATH, SCPT, FONT, TMLN, OBJT, ROOM, DAFL, TPAG, CODE, VARI, FUNC, STRG, TXTR.
- Filename of the archive is often data.win or gamedata.dat.
Games
List of games using this file format:
- Arietta of Spirits (*.DAT / *.WIN)
- Deltarune
- Rock God Tycoon (*.WIN)
- Undertale
QuickBMS Script
Compatible Programs
- UndertaleModTool (supports many games)
- UndertaleTools
See Also