Lead and Gold BLB: Difference between revisions
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imported>Ikskoks |
imported>Ikskoks |
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// coordinates (10 bytes per entry) | // coordinates table (10 bytes per entry) | ||
number_of_chars_in_DDS * | number_of_chars_in_DDS * | ||
{ | { | ||
| Line 55: | Line 55: | ||
2 bytes - nulls / separator | 2 bytes - nulls / separator | ||
// characters | // characters table 1 | ||
number_of_characters * | |||
{ | |||
4 bytes (uint32) - character code | |||
} | |||
// characters table 2 | |||
number_of_characters * | |||
{ | |||
4 bytes (uint32) - character code | |||
} | |||
// characters table 3 | |||
number_of_characters * | |||
{ | |||
4 bytes (uint32) - character code | |||
} | |||
// characters table 4 | |||
number_of_characters * | |||
{ | { | ||
4 bytes (uint32) - character code | 4 bytes (uint32) - character code | ||
Revision as of 08:21, 1 July 2023
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BLB
- Format Type : Font
- Endian Order : Little Endian
- Signature :
Format Specifications
// BLB file format
// header
12 bytes (char) - signature + padding // 73 D8 BD E5 00 00 00....
4 bytes (uint32) - BLB file size
4 bytes (uint32) - number of characters in font
4 bytes (uint32) - header size (80)
4 bytes (uint32) - number of entries in characters table 1
4 bytes (uint32) - characters table 1 offset
4 bytes (uint32) - number of characters in characters table 2
4 bytes (uint32) - character table 2 offset
4 bytes (uint32) - number of characters in characters table 3
4 bytes (uint32) - character table 3 offset
4 bytes (uint32) - number of characters in characters table 4
4 bytes (uint32) - character table 4 offset
4 bytes (uint32) - font name offset
4 bytes (uint32) - unknown // 100
4 bytes (uint32) - DDS height
4 bytes (uint32) - DDS width
4 bytes (uint32) - unknown // 45 or 83
4 bytes (uint32) - unknown // 60 or 100
// coordinates table (10 bytes per entry)
number_of_chars_in_DDS *
{
1 byte (uint8) - null
1 byte (uint8) - unknown
1 byte (uint8) - height on DDS
1 byte (uint8) - width on DDS
1 byte (uint8) - unknown // 255 or 253 or 251
1 byte (uint8) - unknown
2 bytes (uint16) - X coordinate on DDS
2 bytes (uint16) - Y coordinate on DDS
}
2 bytes - nulls / separator
// characters table 1
number_of_characters *
{
4 bytes (uint32) - character code
}
// characters table 2
number_of_characters *
{
4 bytes (uint32) - character code
}
// characters table 3
number_of_characters *
{
4 bytes (uint32) - character code
}
// characters table 4
number_of_characters *
{
4 bytes (uint32) - character code
}
x bytes (char) - font name
Notes and Comments
None.
Games
List of games using this file format:
- Lead and Gold Gangs of the Wild West (*.BLB)
QuickBMS Script
Not written yet.
Compatible Programs
None.