List of compression algorithms: Difference between revisions

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'''Open source implementations''': [https://github.com/madler/zlib madler/zlib]
'''Open source implementations''': [https://github.com/madler/zlib madler/zlib]


== See Also ==


* [https://github.com/frizb/FirmwareReverseEngineering/blob/master/IdentifyingCompressionAlgorithms.md Identifying Compression Algorithms]
* [https://zenhax.com/viewtopic.php?t=27 How to recognize the compression algorithms with your eyes]


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Revision as of 19:10, 14 June 2022

// TODO - this article is not finished yet


JCALG / JCALG1

Signature (ASCII): JC
Signature (HEX): 0x4A 0x43
List of games using this compression: JCALG category on the Wiki
Programs supporting it: jcalg1, quickbms
Open source implementations: jeremycollake/jcalg1, jcalg1 (Python package)

LZMA

Signature (ASCII): ]
Signature (HEX): 0x5D
List of games using this compression: LZMA category on the Wiki
Programs supporting it: quickbms, 7-zip
Open source implementations: LZMA SDK]

ZLIB

Signature (ASCII): x
Signature (HEX): 0x78
List of games using this compression: ZLIB category on the Wiki
Programs supporting it: offzip, quickbms
Open source implementations: madler/zlib

See Also