Lords of EverQuest EYE: Difference between revisions

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imported>Dinoguy1000
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date_posted=11:08, October 6, 2006|
date_posted=11:08, October 6, 2006|
format_specifications=
format_specifications=
<tt><b>byte {8}&nbsp;&nbsp;&nbsp;&nbsp; - Header {{Purple|(EYE 0002)}}<br>  
<tt><b>char {8}&nbsp;&nbsp;&nbsp;&nbsp; - Header {{Purple|(EYE 0002)}}<br>  
uint32 {4}&nbsp;&nbsp; - Size of the uncompressed footer data<br>
uint32 {4}&nbsp;&nbsp; - Size of the uncompressed footer data<br>
uint32 {4}&nbsp;&nbsp; - unknown<br>
uint32 {4}&nbsp;&nbsp; - ''{{Red|Unknown}}''<br>
uint32 {4}&nbsp;&nbsp; - unknown<br>
uint32 {4}&nbsp;&nbsp; - ''{{Red|Unknown}}''<br>
byte {2}&nbsp;&nbsp;&nbsp;&nbsp; - Zlib-Header {{Purple|(120,156)}}
byte {2}&nbsp;&nbsp;&nbsp;&nbsp; - Zlib-Header {{Purple|(0x78,0x9C)}}
</b></tt>|
</b></tt>|
notes=None|
notes=None|

Revision as of 22:13, 17 October 2006

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*.I## *.eye

{{GRAFPageMisc{{ subst:#if: Archive | {{subst:!}}Archive }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}

Format Specifications

char {8}     - Header (EYE 0002)
uint32 {4}   - Size of the uncompressed footer data
uint32 {4}   - Unknown
uint32 {4}   - Unknown
byte {2}     - Zlib-Header (0x78,0x9C)

Notes and Comments

None

MultiEx BMS Script

Not written yet

Supported by Programs

None

Documentation

None

Games

Lords of EverQuest

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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
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Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used