MO3 Audio: Difference between revisions
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imported>Ikskoks (→Games) |
imported>Ikskoks (→MO3) |
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* ''' Format Type ''': Audio <br> | * ''' Format Type ''': Audio <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
* ''' Signature ''': MO3 <br> | |||
| Line 11: | Line 12: | ||
//header | //header | ||
3 bytes (char) - | 3 bytes (char) - signature // "MO3" | ||
1 byte (uint8) - version | 1 byte (uint8) - version // e.g. 2 | ||
4 bytes - unknown | 4 bytes - unknown | ||
Revision as of 20:33, 9 March 2022
MO3
- Format Type : Audio
- Endian Order : Little Endian
- Signature : MO3
Format Specifications
// MO3 file format //header 3 bytes (char) - signature // "MO3" 1 byte (uint8) - version // e.g. 2 4 bytes - unknown //data x bytes - compressed audio data
MultiEx BMS Script
Not written yet.
Notes and Comments
- MOD music with MP3 or OGG compressed samples (more info here).
Games
- Global Defense Network (PC) (raw MO3 data inside PCK archive "gamedata_0.pck")
Compatible Programs
- Bass Library
- FAP (Fox Audio Player)
- XMP
- XMPlay
- OpenMPT