MediEvil BIN: Difference between revisions
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imported>Ikskoks (Created page with "== BIN == * ''' Game ''': MediEvil <br> * ''' Format Type ''': Level <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> =...") |
imported>Ikskoks (→BIN) |
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
// MediEvil BIN file format | |||
4 bytes - unknown (num of objects?) | |||
4 bytes - unknown | |||
num_of_objects * | |||
{ | |||
x bytes (char) - object name | |||
1 byte - null | |||
} | |||
x bytes - unknown | |||
//game text | |||
num_of_strings * | |||
{ | |||
x byes - text string | |||
} | |||
x bytes - unknown // some array? | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 12:59, 21 October 2020
BIN
- Game : MediEvil
- Format Type : Level
- Endian Order : Little Endian
Format Specifications
// MediEvil BIN file format
4 bytes - unknown (num of objects?)
4 bytes - unknown
num_of_objects *
{
x bytes (char) - object name
1 byte - null
}
x bytes - unknown
//game text
num_of_strings *
{
x byes - text string
}
x bytes - unknown // some array?
MultiEx BMS Script
Not written yet.
Notes and Comments
- Level files for the game. They contain text strings.
Compatible Programs
None.