MotoGP Ultimate Racing Technology 3 ARK: Difference between revisions
Jump to navigation
Jump to search
imported>WATTO m (Updated with correct compression type - LZSS) |
imported>WATTO m (Yeah I had updated this already :)) |
||
| Line 15: | Line 15: | ||
uint32 {4} - First File Offset <font color="darkgreen">[+8]</font> <br> | uint32 {4} - First File Offset <font color="darkgreen">[+8]</font> <br> | ||
uint32 {4} - Number Of Files <br> | uint32 {4} - Number Of Files <br> | ||
uint32 {4} - | uint32 {4} - Length of each directory entry <font color="purple">(16)</font> <br> | ||
uint32 {4} - null <br> | uint32 {4} - null <br> | ||
uint32 {4} - First File Offset <font color="darkgreen">[+8]</font> <br> | uint32 {4} - First File Offset <font color="darkgreen">[+8]</font> <br> | ||
| Line 23: | Line 23: | ||
: uint32 {4} - File Offset <br> | : uint32 {4} - File Offset <br> | ||
: uint32 {4} - File Length <br> | : uint32 {4} - File Length <br> | ||
: uint32 {4} - | : uint32 {4} - Hash <br> | ||
<br> | <br> | ||
byte {X} - File Data <br> | byte {X} - File Data <br> | ||
Revision as of 13:40, 2 January 2006
Choose archive extension:
ARK
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - null
uint32 {4} - First File Offset [+8]
uint32 {4} - Number Of Files
uint32 {4} - Length of each directory entry (16)
uint32 {4} - null
uint32 {4} - First File Offset [+8]
// for each file
- uint32 {4} - Compression Tag (0=Decompressed 1=Compressed)
- uint32 {4} - File Offset
- uint32 {4} - File Length
- uint32 {4} - Hash
byte {X} - File Data
MultiEx BMS
Not written yet
Notes and Comments
- Uses LZSS Compression
Supported Programs
- Game Extractor (including decompression and repacking)