Port Royale 4 RES: Difference between revisions

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imported>Ikskoks
imported>Ikskoks
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   4 bytes (uint32) - string offset
   4 bytes (uint32) - string offset
   4 bytes (uint32) - string length
   4 bytes (uint32) - string length
}
// text data
num_of_strings *
{
  x bytes (char) - string
}
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<pre>
// Port Royale 4 (v1.5)
// RES file format
// header
4 bytes (char) - signature // "L10N"
4 bytes (uint32) - version?  // e.g. 3
4 bytes (uint32) - unknown // 258
4 bytes (uint32) - unknown // 1536
5 bytes - nulls
4 bytes (uint32) - unknown // 20282
4 bytes - nulls
4 bytes (uint32) - number of strings
4 bytes (uint32) - unknown // 1990920
// text info
num_of_strings *
{
  4 bytes (uint32) - string offset
  4 bytes (uint32) - string length
  4 bytes (uint32) - unknown
}
}



Revision as of 20:52, 2 April 2021

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RES


Format Specifications

// Port Royale 4 (v1.4)
// RES file format

// header
4 bytes (char) - signature // "L10N"
4 bytes (uint32) - unknown // 258
4 bytes (uint32) - number of strings
4 bytes (uint32) - unknown // 4561052

// text info
num_of_strings *
{
   4 bytes (uint32) - string offset
   4 bytes (uint32) - string length
}

// text data
num_of_strings *
{
   x bytes (char) - string
}



// Port Royale 4 (v1.5)
// RES file format


// header
4 bytes (char) - signature // "L10N"
4 bytes (uint32) - version?  // e.g. 3
4 bytes (uint32) - unknown // 258
4 bytes (uint32) - unknown // 1536
5 bytes - nulls
4 bytes (uint32) - unknown // 20282
4 bytes - nulls
4 bytes (uint32) - number of strings
4 bytes (uint32) - unknown // 1990920


// text info
num_of_strings *
{
   4 bytes (uint32) - string offset
   4 bytes (uint32) - string length
   4 bytes (uint32) - unknown
}

// text data
num_of_strings *
{
   x bytes (char) - string
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Format has changed from version 1.5 of Port Royale 4.

Games

List of games using this file format:

  • Port Royale 3
  • Port Royale 4

Compatible Programs