Pure3d P3D: Difference between revisions
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imported>Ikskoks |
imported>Ikskoks |
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| Line 13: | Line 13: | ||
// main chunk | // main chunk | ||
4 bytes (char) - signature // "P3D\xFF" | 4 bytes (char) - signature // "P3D\xFF" | ||
4 bytes (uint32) - chunk header size | 4 bytes (uint32) - chunk header size // always 12 | ||
4 bytes (uint32) - file size | 4 bytes (uint32) - file size / main chunk size | ||
// | // subchunks | ||
num_of_subchunks * | |||
{ | |||
4 bytes (uint32) - chunk type // 0x00 0x90 0x01 0x00 / 102400 - texture | |||
// 0x01 0x90 0x01 0x00 / 102401 - image | |||
// etc. | |||
4 bytes (uint32) - chunk header size | |||
4 bytes (uint32) - chunk size | |||
x bytes - chunk data // it can contain other subchunks | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 11:02, 24 August 2021
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P3D
- Format Type : Archive
- Endian Order : Little Endian
- Signature : P3D
Format Specifications
// main chunk
4 bytes (char) - signature // "P3D\xFF"
4 bytes (uint32) - chunk header size // always 12
4 bytes (uint32) - file size / main chunk size
// subchunks
num_of_subchunks *
{
4 bytes (uint32) - chunk type // 0x00 0x90 0x01 0x00 / 102400 - texture
// 0x01 0x90 0x01 0x00 / 102401 - image
// etc.
4 bytes (uint32) - chunk header size
4 bytes (uint32) - chunk size
x bytes - chunk data // it can contain other subchunks
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made by Radical Entertainment.
Games
List of games using this file format:
- Crash Mind Over Mutant
- The Simpsons Hit & Run
Compatible Programs
- Lucas' Pure3D Editor
- P3DExplorer
- P3DDiff