RE Engine PAK: Difference between revisions

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=== Notes and Comments ===  
=== Notes and Comments ===  


None.
* Version 4 of this format can have some [https://forum.xentax.com/viewtopic.php?p=125284#p125284 differences] in the specification<br>and it can also use ZLIB compression.


=== Compatible Programs ===  
=== Compatible Programs ===  

Revision as of 22:00, 19 January 2021

PAK

  • Game : Resident Evil 7
  • Format Type : Archive
  • Endian Order : Little Endian


Format Specifications

// Resident Evil 7 "KITCHEN" Demo
// PAK file format

// little endian

// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version?  // "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls


num_of_files *
{
   4 bytes (uint32) - file offset
   4 bytes (uint32) - nulls
   4 bytes (uint32) - file size
   4 bytes (uint32) - nulls
   4 bytes (uint32) - hash 1
   4 bytes (uint32) - hash 2
}

num_of_files *
{
   x bytes - file data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Version 4 of this format can have some differences in the specification
    and it can also use ZLIB compression.

Compatible Programs