RE Engine PAK: Difference between revisions
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// header | // header | ||
4 bytes (char) - magic // "KPKA" | 4 bytes (char) - magic // "KPKA" | ||
4 bytes (uint32) - version | 4 bytes (uint32) - version // "2" | ||
4 bytes (uint32) - number of files | 4 bytes (uint32) - number of files | ||
4 bytes (uint32) - nulls | 4 bytes (uint32) - nulls | ||
Revision as of 22:01, 19 January 2021
PAK
- Game : Resident Evil 7
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// Resident Evil 7 "KITCHEN" Demo
// PAK file format
// little endian
// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version // "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls
num_of_files *
{
4 bytes (uint32) - file offset
4 bytes (uint32) - nulls
4 bytes (uint32) - file size
4 bytes (uint32) - nulls
4 bytes (uint32) - hash 1
4 bytes (uint32) - hash 2
}
num_of_files *
{
x bytes - file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Version 4 of this format can have some differences in the specification
and it can also use ZLIB compression.
Compatible Programs