RE Engine PAK: Difference between revisions
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* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Resident%20Evil%207/RE7_Kitchen_PAK_Tool.py RE7_Kitchen_PAK_Tool.py] | * [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Resident%20Evil%207/RE7_Kitchen_PAK_Tool.py RE7_Kitchen_PAK_Tool.py] | ||
* [https://residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool RETool] | |||
<br/><br> | <br/><br> | ||
Revision as of 23:05, 25 January 2021
PAK
- Game : Resident Evil 7
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// Resident Evil 7 "KITCHEN" Demo
// PAK file format
// little endian
// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version // "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls
num_of_files *
{
4 bytes (uint32) - file offset
4 bytes (uint32) - nulls
4 bytes (uint32) - file size
4 bytes (uint32) - nulls
4 bytes (uint32) - hash 1
4 bytes (uint32) - hash 2
}
num_of_files *
{
x bytes - file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Version 4 of this format can have some differences in the specification
and it can also use ZLIB compression.
Compatible Programs