RE Engine PAK: Difference between revisions
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* Version 4 of this format can have some [https://forum.xentax.com/viewtopic.php?p=125284#p125284 differences] in the specification<br>and it can also use ZLIB compression. | * Version 4 of this format can have some [https://forum.xentax.com/viewtopic.php?p=125284#p125284 differences] in the specification<br>and it can also use ZLIB compression. | ||
=== Games === | |||
List of games using this file format: | |||
* Resident Evil 7 | |||
=== Compatible Programs === | === Compatible Programs === | ||
Revision as of 23:07, 25 January 2021
PAK
- Game : Resident Evil 7
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// Resident Evil 7 "KITCHEN" Demo
// PAK file format
// little endian
// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version // "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls
num_of_files *
{
4 bytes (uint32) - file offset
4 bytes (uint32) - nulls
4 bytes (uint32) - file size
4 bytes (uint32) - nulls
4 bytes (uint32) - hash 1
4 bytes (uint32) - hash 2
}
num_of_files *
{
x bytes - file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Version 4 of this format can have some differences in the specification
and it can also use ZLIB compression.
Games
List of games using this file format:
- Resident Evil 7
Compatible Programs