RE Engine PAK: Difference between revisions

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m (Ikskoks moved page Resident Evil PAK to RE Engine PAK)
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== PAK ==  
== PAK ==  
* ''' Game ''':    Resident Evil 7 <br>
 
* ''' Format Type ''':    Archive <br>  
* ''' Format Type ''':    Archive <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>

Revision as of 23:14, 25 January 2021

PAK


Format Specifications

// Resident Evil 7 "KITCHEN" Demo
// PAK file format

// little endian

// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version  // "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls


num_of_files *
{
   4 bytes (uint32) - file offset
   4 bytes (uint32) - nulls
   4 bytes (uint32) - file size
   4 bytes (uint32) - nulls
   4 bytes (uint32) - hash 1
   4 bytes (uint32) - hash 2
}

num_of_files *
{
   x bytes - file data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Version 4 of this format can have some differences in the specification
    and it can also use ZLIB compression.
  • This format may occur in other Capcom games based on RE Engine.

Games

List of games using this file format:

  • Devil May Cry 5
  • Monster Hunter Rise
  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 7
  • Resident Evil 8 (needs confirmation!)
  • Resistance

Compatible Programs