Rage Software XFS: Difference between revisions

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imported>Ikskoks
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// DAT information section (?) (16 bytes)
// DAT information section (?) (16 bytes)
4 bytes (uint32) - unknown // "12"
4 bytes (uint32) - unknown // "12"
4 bytes (uint32) - some size?
4 bytes (uint32) - number of entries?
8 bytes - nulls
8 bytes - nulls


Line 48: Line 48:
x bytes - data
x bytes - data


x bytes - hash index section
x bytes - hash index section // 8 bytes per entry
</pre>
</pre>
</div>
</div>

Revision as of 12:28, 6 December 2020

XFS


Format Specifications

// XFS file format

// little endian

//header (16 bytes)
8 bytes (char) - magic // "DID DAT\x1A"
4 bytes (uint32) - section table checksum // "64" + "\xFF\xFF"
4 bytes (uint32) - section table size/8   // "8"   // 8*8=64

// section table (64 bytes)
4 bytes (uint32) - number of sections // "3"
4 bytes (uint32) - data start offset // "80"
4 bytes (uint32) - section ID // "0"
4 bytes (uint32) - data end offset / DAT info start offset
4 bytes (uint32) - section ID // "1"
4 bytes (uint32) - some structure offset
4 bytes (uint32) - section ID // "2"
4 bytes (uint32) - hash index offset
32 bytes - padding?


//data section
num_of_entries *
{
   4 bytes (uint32) - file size-8 / uncompressed file size
   4 bytes - compression flag? // "0" - uncompressed, "1" - compressed with RA compression
   x bytes - file data
}


// DAT information section (?) (16 bytes)
4 bytes (uint32) - unknown // "12"
4 bytes (uint32) - number of entries?
8 bytes - nulls

// some structure (?)
4 bytes (uint32) - section size-1
x bytes - data

x bytes - hash index section  // 8 bytes per entry

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games from Rage Software studio.
    It was probably designed by Digital Image Design before company was sold to Rage Games Limited.
  • This file format uses custom RA compression method which is implementation of LZ77-based algorithm.
  • XFS files seems to be enhanced version of "DID.DAT" archives from older Digital Image Design games.

Related structures

RA compressed data format:

// little endian

2 bytes (uint16) - magic // "RA"
2 bytes (uint16) - version // "\x00\x02"
2 bytes (uint16) - uncompressed file size
2 bytes (uint16) - checksum of the uncompressed data
x bytes - compressed data

Games

List of games using this file format:

  • E-Racer / eRacer
  • Rage Rally
  • Lamborghini (cancelled xbox game)
  • Eurofighter Typhoon

Compatible Programs