RenderWare DAT: Difference between revisions

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* [[GRAFs|Return to the list of games]]
{{GRAFPageHeader}}
 
Choose archive extension:
 
== DAT ==  
== DAT ==  


* ''' Format Type ''':    Archive <br>  
* ''' Format Type ''':    Image <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>




=== Format Specifications ===  
=== Format Specifications ===  


<tt><b>
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
<pre>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
 
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
</pre>
byte {12}&nbsp;&nbsp;&nbsp; - Filename <font color="purple">(null)</font> <br>
</div>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - Description Data Length <br>
<br>
<font color="blue"> ''' // for each description ''' </font> <br>
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Description <font color="purple">(null)</font> <br>
<br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
<br>
<font color="blue"> ''' // for each file ''' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: <font color="blue"> ''' // THIS IS THE START OF THE FILE DATA ''' </font> <br>
: uint32 {4}&nbsp;&nbsp; - File Length <font color="purple">(-96)</font> <br>  
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>  
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
: char {64}&nbsp;&nbsp;&nbsp; - Filename <font color="purple">(null)</font> <br>
: byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - Rest of the file <br>
<br>
</b></tt>


=== MultiEx BMS Script ===  
=== MultiEx BMS Script ===  


Not written yet<br><br>
Not written yet.
 
=== Notes and Comments ===
 
* This file format occurs in games made with '''RenderWare''' engine.
 
=== Games ===
List of games using this file format:
* Killswitch


=== Compatible Programs ===  
=== Compatible Programs ===  


* None - Incomplete format specifications
* [http://www.steve-m.com/downloads/tools/rwanalyze/ RW Analyze]
 
 
=== See Also ===
 
* [https://github.com/electronicarts/RenderWare3Docs RenderWare3Docs]
* [https://gtamods.com/wiki/RenderWare RenderWare versioning]
* [https://gtamods.com/wiki/List_of_RW_section_IDs List of RW section IDs]
* [https://gtamods.com/wiki/Texture_archive Texture archive]
* [https://wiki.multimedia.cx/index.php?title=TXD TXD file format]
* [https://gta.fandom.com/wiki/RenderWare_binary_stream_file RenderWare binary stream file]
* [https://en.wikipedia.org/wiki/List_of_RenderWare_games List of RenderWare games]
* [https://www.burnout.wiki/wiki/Texture_(PSP) TXD file format for Burnout PSP games]
* [http://wiki.xentax.com/index.php/RWS RWS Audio file format]
<br/><br>




[[Category:Complete Almost Done|Killswitch DAT]]
[[Category:Platform PC|Killswitch DAT]]
[[Category:CE None|Killswitch DAT]]
[[Category:Format_Image | Type: Image]]
[[Category:Extension_dat | Extension: dat]]
[[Category:BMS_None | BMS: None]]
[[Category:File Format]]
[[Category:File Format]]

Revision as of 18:22, 25 March 2021

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DAT


Format Specifications


MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games made with RenderWare engine.

Games

List of games using this file format:

  • Killswitch

Compatible Programs


See Also