RenderWare TXD: Difference between revisions

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(Created page with "{{GRAFPageHeader}} == TXD == * ''' Format Type ''': Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Format Specific...")
imported>Ikskoks
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// chunk header
// chunk header
4 bytes (uint32) - chunk type  // 35 - texture
4 bytes (uint32) - chunk type  // e.g. 0x23 - Platform Independent Texture Dictionary
4 bytes (uint32) - size of the chunk
4 bytes (uint32) - size of the chunk
4 bytes (uint32) - library ID stamp  // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
4 bytes (uint32) - library ID stamp  // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5

Revision as of 20:17, 8 March 2021

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TXD


Format Specifications

// TMNT 2003
// TXD file format


// chunk header
4 bytes (uint32) - chunk type  // e.g. 0x23 - Platform Independent Texture Dictionary
4 bytes (uint32) - size of the chunk
4 bytes (uint32) - library ID stamp  // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games made with RenderWare engine.

Compatible Programs