RenderWare TXD: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == TXD == * ''' Format Type ''': Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Format Specific...") |
imported>Ikskoks |
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// chunk header | // chunk header | ||
4 bytes (uint32) - chunk type // | 4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary | ||
4 bytes (uint32) - size of the chunk | 4 bytes (uint32) - size of the chunk | ||
4 bytes (uint32) - library ID stamp // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5 | 4 bytes (uint32) - library ID stamp // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5 | ||
Revision as of 20:17, 8 March 2021
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TXD
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// TMNT 2003 // TXD file format // chunk header 4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary 4 bytes (uint32) - size of the chunk 4 bytes (uint32) - library ID stamp // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made with RenderWare engine.
Compatible Programs