RenderWare TXD: Difference between revisions

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imported>Ikskoks
imported>Ikskoks
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* [https://github.com/aap/rwtools rwtools]
* [https://github.com/aap/rwtools rwtools]
* [http://www.steve-m.com/downloads/tools/rwanalyze/ RW Analyze]
* [http://www.steve-m.com/downloads/tools/rwanalyze/ RW Analyze]
* [https://www.gtagarage.com/mods/show.php?id=5508 ViceTXD]


=== See Also ===  
=== See Also ===  

Revision as of 20:20, 8 March 2021

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TXD


Format Specifications

// TMNT 2003
// TXD file format


// chunk header
4 bytes (uint32) - chunk type  // e.g. 0x23 - Platform Independent Texture Dictionary
4 bytes (uint32) - size of the chunk
4 bytes (uint32) - library ID stamp  // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games made with RenderWare engine.

Compatible Programs

See Also