RenderWare TXD: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 28: | Line 28: | ||
* This file format occurs in games made with '''RenderWare''' engine. | * This file format occurs in games made with '''RenderWare''' engine. | ||
=== Games === | |||
List of games using this file format: | |||
* GTA III | |||
* GTA IV | |||
* GTA Vice City | |||
* GTA San Andreas | |||
* Teenage Mutant Ninja Turtles (2003) | |||
* Many more... | |||
=== Compatible Programs === | === Compatible Programs === | ||
Revision as of 20:50, 8 March 2021
Back to index | Edit this page
TXD
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// TMNT 2003 // TXD file format // chunk header 4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary 4 bytes (uint32) - size of the chunk 4 bytes (uint32) - RW version ID // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made with RenderWare engine.
Games
List of games using this file format:
- GTA III
- GTA IV
- GTA Vice City
- GTA San Andreas
- Teenage Mutant Ninja Turtles (2003)
- Many more...
Compatible Programs
See Also