RenderWare TXD: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 49: | Line 49: | ||
</div> | </div> | ||
=== Format Specifications (RW v3. | === Format Specifications (RW v3.5.0.0 - Kill Switch) === | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
// Texture dictionary structure (rwID_TEXDICTIONARY) | |||
// TXD file format | |||
// Kill Switch | |||
// texture dictionary chunk | |||
4 bytes (uint32) - chunk type // 0x16 0x00 0x00 0x00 - texture dictionary | |||
4 bytes (uint32) - chunk size | |||
4 bytes (uint32) - RW version ID | |||
// struct chunk | |||
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk | |||
4 bytes (uint32) - chunk size // 4 | |||
4 bytes (uint32) - RW version ID | |||
4 bytes (uint32) - unknown // 2 | |||
// raster chunk | |||
4 bytes (uint32) - chunk type // 0x15 0x00 0x00 0x00 - raster chunk | |||
4 bytes (uint32) - chunk size | |||
4 bytes (uint32) - RW version ID | |||
// struct chunk | |||
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk | |||
4 bytes (uint32) - chunk size | |||
4 bytes (uint32) - RW version ID | |||
4 bytes (uint32) - unknown // 5 | |||
4 bytes (uint32) - unknown // 4353 | |||
65 bytes (char) - texture name + padding // e.g. "barl01_top" or "mask" | |||
// texture header (22 bytes) | |||
4 bytes (uint32) - unknown | |||
3 bytes - nulls | |||
2 bytes (uint16) - texture width | |||
2 bytes (uint16) - texture height | |||
1 byte (uint8) - texture depth (bits per pixel) // e.g. 32 | |||
10 bytes - unknown | |||
x bytes - texture data | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 21:59, 26 March 2021
Back to index | Edit this page
TXD
- Format Type : Image
- Endian Order : Little Endian
Format Specifications (RW v3.4.0.5 - TMNT 2003)
// TMNT 2003
// TXD file format
// chunk header
4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary
4 bytes (uint32) - chunk size - 12
4 bytes (uint32) - RW version ID // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
4 bytes (uint32) - number of textures
num_of_textures *
{
// texture header (112 bytes)
16 bytes (char) - texture name // e.g. "tit_studio_ps"
56 bytes - unknown
4 bytes (uint32) - chunk type // e.g. 0x18 - Image
4 bytes (uint32) - chunk size - 8 (image chunk size)
4 bytes (uint32) - RW version ID
4 bytes (uint32) - chunk type // e.g. 0x01 - Struct
4 bytes (uint32) - chunk size // 16 (struct chunk size)
4 bytes (uint32) - RW version ID
4 bytes (uint32) - image width
4 bytes (uint32) - image height
4 bytes (uint32) - image depth (bits per pixel) // e.g. 8
4 bytes (uint32) - image stride // usually the same as image width
x bytes - image data
x bytes - palette data
}
Format Specifications (RW v3.5.0.0 - Kill Switch)
// Texture dictionary structure (rwID_TEXDICTIONARY) // TXD file format // Kill Switch // texture dictionary chunk 4 bytes (uint32) - chunk type // 0x16 0x00 0x00 0x00 - texture dictionary 4 bytes (uint32) - chunk size 4 bytes (uint32) - RW version ID // struct chunk 4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk 4 bytes (uint32) - chunk size // 4 4 bytes (uint32) - RW version ID 4 bytes (uint32) - unknown // 2 // raster chunk 4 bytes (uint32) - chunk type // 0x15 0x00 0x00 0x00 - raster chunk 4 bytes (uint32) - chunk size 4 bytes (uint32) - RW version ID // struct chunk 4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk 4 bytes (uint32) - chunk size 4 bytes (uint32) - RW version ID 4 bytes (uint32) - unknown // 5 4 bytes (uint32) - unknown // 4353 65 bytes (char) - texture name + padding // e.g. "barl01_top" or "mask" // texture header (22 bytes) 4 bytes (uint32) - unknown 3 bytes - nulls 2 bytes (uint16) - texture width 2 bytes (uint16) - texture height 1 byte (uint8) - texture depth (bits per pixel) // e.g. 32 10 bytes - unknown x bytes - texture data
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made with RenderWare engine.
Games
List of games using this file format:
- Bully
- GTA III
- GTA IV
- GTA Vice City
- GTA San Andreas
- Killswitch / kill.switch / Kill Switch (TXD files packed in custom containers, see details here).
- Manhunt
- Teenage Mutant Ninja Turtles (2003)
- Many more...
Compatible Programs
See Also
- RenderWare3Docs
- RenderWare versioning
- List of RW section IDs
- Texture archive
- TXD file format
- RenderWare binary stream file
- List of RenderWare games
- TXD file format for Burnout PSP games
- RWS Audio file format
- Killswitch_DAT