RenderWare TXD: Difference between revisions
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4 bytes (uint32) - chunk size // 4 | 4 bytes (uint32) - chunk size // 4 | ||
4 bytes (uint32) - RW version ID | 4 bytes (uint32) - RW version ID | ||
4 bytes (uint32) - | 4 bytes (uint32) - number of raster chunks? // 2 | ||
// struct chunk | number_of_raster_chunks * | ||
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk | { | ||
4 bytes (uint32) - chunk size | // raster chunk | ||
4 bytes (uint32) - RW version ID | 4 bytes (uint32) - chunk type // 0x15 0x00 0x00 0x00 - raster chunk | ||
4 bytes (uint32) - unknown // 5 | 4 bytes (uint32) - chunk size | ||
4 bytes (uint32) - unknown // 4353 | 4 bytes (uint32) - RW version ID | ||
65 bytes (char) - texture name + padding // e.g. "barl01_top" or "mask" | |||
// struct chunk | |||
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk | |||
4 bytes (uint32) - chunk size | |||
4 bytes (uint32) - RW version ID | |||
4 bytes (uint32) - unknown // 5 | |||
4 bytes (uint32) - unknown // 4353 | |||
65 bytes (char) - texture name + padding // e.g. "barl01_top" or "mask" | |||
// texture header (22 bytes) | // texture header (22 bytes) | ||
4 bytes (uint32) - unknown | 4 bytes (uint32) - unknown | ||
3 bytes - nulls | 3 bytes - nulls | ||
2 bytes (uint16) - texture width | 2 bytes (uint16) - texture width | ||
2 bytes (uint16) - texture height | 2 bytes (uint16) - texture height | ||
1 byte (uint8) - texture depth (bits per pixel) // e.g. 32 | 1 byte (uint8) - texture depth (bits per pixel) // e.g. 32 | ||
10 bytes - unknown | 10 bytes - unknown | ||
x bytes - texture data | x bytes - texture data | ||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 22:16, 26 March 2021
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TXD
- Format Type : Image
- Endian Order : Little Endian
Format Specifications (RW v3.4.0.5 - TMNT 2003)
// TMNT 2003
// TXD file format
// chunk header
4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary
4 bytes (uint32) - chunk size - 12
4 bytes (uint32) - RW version ID // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
4 bytes (uint32) - number of textures
num_of_textures *
{
// texture header (112 bytes)
16 bytes (char) - texture name // e.g. "tit_studio_ps"
56 bytes - unknown
4 bytes (uint32) - chunk type // e.g. 0x18 - Image
4 bytes (uint32) - chunk size - 8 (image chunk size)
4 bytes (uint32) - RW version ID
4 bytes (uint32) - chunk type // e.g. 0x01 - Struct
4 bytes (uint32) - chunk size // 16 (struct chunk size)
4 bytes (uint32) - RW version ID
4 bytes (uint32) - image width
4 bytes (uint32) - image height
4 bytes (uint32) - image depth (bits per pixel) // e.g. 8
4 bytes (uint32) - image stride // usually the same as image width
x bytes - image data
x bytes - palette data
}
Format Specifications (RW v3.5.0.0 - Kill Switch)
// Texture dictionary structure (rwID_TEXDICTIONARY)
// TXD file format
// Kill Switch
// texture dictionary chunk
4 bytes (uint32) - chunk type // 0x16 0x00 0x00 0x00 - texture dictionary
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID // 0xFF 0xFF 0x00 0x14 - RW v3.5.0.0
// struct chunk
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk
4 bytes (uint32) - chunk size // 4
4 bytes (uint32) - RW version ID
4 bytes (uint32) - number of raster chunks? // 2
number_of_raster_chunks *
{
// raster chunk
4 bytes (uint32) - chunk type // 0x15 0x00 0x00 0x00 - raster chunk
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID
// struct chunk
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID
4 bytes (uint32) - unknown // 5
4 bytes (uint32) - unknown // 4353
65 bytes (char) - texture name + padding // e.g. "barl01_top" or "mask"
// texture header (22 bytes)
4 bytes (uint32) - unknown
3 bytes - nulls
2 bytes (uint16) - texture width
2 bytes (uint16) - texture height
1 byte (uint8) - texture depth (bits per pixel) // e.g. 32
10 bytes - unknown
x bytes - texture data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made with RenderWare engine.
Games
List of games using this file format:
- Bully
- GTA III
- GTA IV
- GTA Vice City
- GTA San Andreas
- Killswitch / kill.switch / Kill Switch (TXD files packed in custom containers, see details here).
- Manhunt
- Teenage Mutant Ninja Turtles (2003)
- Many more...
Compatible Programs
See Also
- RenderWare3Docs
- RenderWare versioning
- List of RW section IDs
- Texture archive
- TXD file format
- RenderWare binary stream file
- List of RenderWare games
- TXD file format for Burnout PSP games
- RWS Audio file format
- Killswitch_DAT