Resident Evil 2 ADT: Difference between revisions

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imported>PmData
(create page)
imported>PmData
(simple description of format)
Line 2: Line 2:
file_extension=ADT|
file_extension=ADT|
format_type=Image|
format_type=Image|
endian_order=Little Endian|
endian_order=None|
date_posted=12:37, 30 October 2006 (EST)|
date_posted=12:37, 30 October 2006 (EST)|
format_specifications=None written yet.|
format_specifications=32 bits&nbsp;&nbsp;&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
notes=None|
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - block 1 length<br>
&nbsp;&nbsp;&nbsp;&nbsp;#Process block 1 length of bytes (and/or bits?)<br>
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - block 2 length<br>
&nbsp;&nbsp;&nbsp;&nbsp;#Process block 2 length of bytes (and/or bits?)<br>
&nbsp;&nbsp;&nbsp;&nbsp; - ...<br>
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - block n length<br>
&nbsp;&nbsp;&nbsp;&nbsp;#Process block n length of bytes (and/or bits?)<br>
16 bits&nbsp;&nbsp;&nbsp;&nbsp; - zero|
notes=This is a compressed image, in the form of a bitstream, so endianness is not important|
bms_script=Not written yet|
bms_script=Not written yet|
programs=None|
programs=None|

Revision as of 17:45, 30 October 2006

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ADT

{{GRAFPageMisc{{ subst:#if: Image | {{subst:!}}Image }}{{ subst:#if: None | {{subst:!}}None }}}}

Format Specifications

32 bits     - Unknown
16 bits     - block 1 length
    #Process block 1 length of bytes (and/or bits?)
16 bits     - block 2 length
    #Process block 2 length of bytes (and/or bits?)
     - ...
16 bits     - block n length
    #Process block n length of bytes (and/or bits?)

16 bits     - zero

Notes and Comments

This is a compressed image, in the form of a bitstream, so endianness is not important

MultiEx BMS Script

Not written yet

Supported by Programs

None

Documentation

None

Games

Resident Evil 2

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used