Resident Evil 2 ADT: Difference between revisions
Jump to navigation
Jump to search
imported>PmData (simple description of format) |
imported>PmData (link to rewiki sample routine) |
||
| Line 13: | Line 13: | ||
#Process block n length of bytes (and/or bits?)<br> | #Process block n length of bytes (and/or bits?)<br> | ||
16 bits - zero| | 16 bits - zero| | ||
notes=This is a compressed image, in the form of a bitstream, so endianness is not important| | notes=This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.| | ||
bms_script=Not written yet| | bms_script=Not written yet| | ||
programs=None| | programs=None| | ||
documentation= | documentation=An example decompression routine is available on the associated [http://rewiki.regengedanken.de/wiki/.ADT_%28Resident_Evil_2_PC%29 REwiki] page.| | ||
games=Resident Evil 2 | games=Resident Evil 2 | ||
}} | }} | ||
Revision as of 17:49, 30 October 2006
Back to index | Edit this page
ADT
{{GRAFPageMisc{{ subst:#if: Image | {{subst:!}}Image }}{{ subst:#if: None | {{subst:!}}None }}}}
Format Specifications
32 bits - Unknown
16 bits - block 1 length
#Process block 1 length of bytes (and/or bits?)
16 bits - block 2 length
#Process block 2 length of bytes (and/or bits?)
- ...
16 bits - block n length
#Process block n length of bytes (and/or bits?)
Notes and Comments
This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.
MultiEx BMS Script
Not written yet
Supported by Programs
None
Documentation
An example decompression routine is available on the associated REwiki page.
Games
Resident Evil 2