Resident Evil 2 ADT: Difference between revisions
imported>PmData m (small fix) |
imported>PmData (file type, endianness) |
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{{GRAFTemplate1| | {{GRAFTemplate1| | ||
file_extension=ADT| | file_extension=ADT| | ||
format_type= | format_type=Video/Graphics| | ||
endian_order= | endian_order=Little Endian| | ||
date_posted=12:37, 30 October 2006 (EST)| | date_posted=12:37, 30 October 2006 (EST)| | ||
format_specifications=32 bits - <font color="red"> '' Unknown '' </font> <br> | format_specifications=32 bits - <font color="red"> '' Unknown '' </font> <br> | ||
Revision as of 20:44, 30 October 2006
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ADT
{{GRAFPageMisc{{ subst:#if: Video/Graphics | {{subst:!}}Video/Graphics }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}
Format Specifications
32 bits - Unknown
16 bits - block 1 length
#Process block 1 length of bytes (and/or bits?)
16 bits - block 2 length
#Process block 2 length of bytes (and/or bits?)
... (Uncompress till block length read is zero)
16 bits - block n length
#Process block n length of bytes (and/or bits?)
Notes and Comments
This is a compressed image, in the form of a bitstream, so endianness is not important. Either the decompressed stream is a TIM image, or a RAW 320x240 image in the form of a 256x256 block followed by a 128x128 block.
MultiEx BMS Script
Not written yet
Supported by Programs
None
Documentation
An example decompression routine is available on the associated REwiki page.
Games
Resident Evil 2