Resident Evil 3 DAT: Difference between revisions
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imported>PmData m (Formatting) |
imported>PmData m (Better formatting) |
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| Line 9: | Line 9: | ||
{{GRAFPageFormat|1= | {{GRAFPageFormat|1= | ||
{{BlockDescription|Header data}} | {{BlockDescription|// Header data}} | ||
uint32 {5} - Unknown1 | : uint32 {5} - Unknown1 | ||
char | : char {1} - Unknown2 | ||
byte | : byte {x} - Top level directory filename {{InlineComment|(null padded)}} | ||
uint32 {1} - Absolute offset to subdirectory data {{InlineComment|(value read here must be multiplied by 8)}} | : uint32 {1} - Absolute offset to subdirectory data {{InlineComment|(value read here must be multiplied by 8)}} | ||
uint32 {1} - Length in bytes of subdirectory data | : uint32 {1} - Length in bytes of subdirectory data | ||
byte | : byte {x} - Subdirectory filename {{InlineComment|(null padded)}} | ||
{{BlockDescription|Subdirectory data}} | {{BlockDescription|// Subdirectory data}} | ||
{{BlockDescription|File data}} | {{BlockDescription|// File data}} | ||
}} | }} | ||
Revision as of 21:55, 18 May 2007
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DAT
- Format type: Archive
- Endianness: Little-endian
Format Specifications
// Header data
- uint32 {5} - Unknown1
- char {1} - Unknown2
- byte {x} - Top level directory filename (null padded)
- uint32 {1} - Absolute offset to subdirectory data (value read here must be multiplied by 8)
- uint32 {1} - Length in bytes of subdirectory data
- byte {x} - Subdirectory filename (null padded)
// Subdirectory data
// File dataNotes and Comments
None
MultiEx BMS Script
Not written yet
Supported by Programs
None
Links
Decryption and decompression routines are available on the associated REwiki page.
Games
Resident Evil 3 (PC)
See Also
None