Robin Hood: The Legend of Sherwood RES: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == RES == * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature '''...") |
imported>Ikskoks |
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
//header | // header | ||
4 bytes (char) - signature // "SRES" | 4 bytes (char) - signature // "SRES" | ||
4 bytes (uint32) - version? // 256 | 4 bytes (uint32) - version? // 256 | ||
4 bytes (uint32) - number of entries | 4 bytes (uint32) - number of entries / number of chunks | ||
// data | |||
number_of_chunks * | |||
{ | |||
4 bytes (char) - chunk name // e.g. "WAVE" or "TEXT" | |||
4 bytes (uint32) - chunk ID? | |||
6 bytes - unknown | |||
x bytes - file data | |||
} | |||
// offset table | |||
number_of_chunks * | |||
{ | |||
4 bytes (uint32) - chunk offset | |||
} | |||
4 bytes (uint32) - offset table offset | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 23:16, 13 February 2022
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RES
- Format Type : Archive
- Endian Order : Little Endian
- Signature : SRES
Format Specifications
// header
4 bytes (char) - signature // "SRES"
4 bytes (uint32) - version? // 256
4 bytes (uint32) - number of entries / number of chunks
// data
number_of_chunks *
{
4 bytes (char) - chunk name // e.g. "WAVE" or "TEXT"
4 bytes (uint32) - chunk ID?
6 bytes - unknown
x bytes - file data
}
// offset table
number_of_chunks *
{
4 bytes (uint32) - chunk offset
}
4 bytes (uint32) - offset table offset
Notes and Comments
- This file format uses BZIP2 compression method.
Games
List of games using this file format:
- Robin Hood: The Legend of Sherwood (PC) (*.RES)
QuickBMS Script
Not written yet.
Compatible Programs
None.