Robin Hood: The Legend of Sherwood RES: Difference between revisions
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4 bytes (uint32) - chunk ID? | 4 bytes (uint32) - chunk ID? | ||
4 bytes (uint32) - nulls | 4 bytes (uint32) - nulls | ||
x bytes - file data | x bytes - file data / chunk data | ||
} | } | ||
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== Chunks Specifications == | == Chunks Specifications == | ||
Revision as of 22:26, 14 February 2022
Back to index | Edit this page
RES
- Format Type : Archive
- Endian Order : Little Endian
- Signature : SRES
Format Specifications
// header
4 bytes (char) - signature // "SRES"
4 bytes (uint32) - version? // 256
4 bytes (uint32) - number of entries / number of chunks
// data
number_of_chunks *
{
4 bytes (char) - chunk name // e.g. "WAVE" - wav filenames
// "TEXT" - game's text
"PIC " - bzip2 compressed graphics
4 bytes (uint32) - chunk ID?
4 bytes (uint32) - nulls
x bytes - file data / chunk data
}
// offset table
number_of_chunks *
{
4 bytes (uint32) - chunk offset
}
4 bytes (uint32) - offset table offset
Chunks Specifications
TEXT chunk
2 bytes (uint16) - number of strings
num_of_strings *
{
2 bytes (uint16) - number of characters
x bytes (char) - string
}
Other Info
Notes and Comments
- This file format uses BZIP2 compression method.
Games
List of games using this file format:
- Robin Hood: The Legend of Sherwood (PC) (*.RES)
QuickBMS Script
Not written yet.
Compatible Programs
None.