SBF0: Difference between revisions
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imported>PXR (→SBF) |
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=== MultiEx BMS Script === | === MultiEx BMS Script === | ||
<pre>ImpType Standard ; | |||
IDString 0 SBF0 ; | |||
Set TEMP Long 20 ; | |||
GoTo TEMP 0 ; | |||
Get FILENUM Long 0 ; | |||
For F = 1 To FILENUM ; | |||
GetDSTring FNAME 16 0 ; | |||
SavePos FOFFSETX 0 ; | |||
Get FOFFSET Long 0 ; | |||
SavePos FSIZEX 0 ; | |||
Get FSIZE Long 0 ; | |||
Get FOO Long 0 ; | |||
Get BAR Long 0 ; | |||
Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; | |||
Next F ;</pre><br> | |||
=== Compatible Programs === | === Compatible Programs === | ||
* [[Game Extractor|Game Extractor]]<br><br> | * [[Game Extractor|Game Extractor]] | ||
* [[MultiEx Commander|MultiEx Commander]]<br><br> | |||
=== Other Games === | === Other Games === | ||
Revision as of 16:13, 16 January 2006
SBF
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (SBF0) // note the zero, it is not an O
uint32 {4} - Unknown (256)
uint64 {8} - Version? (1)
uint32 {4} - Unknown (24)
uint32 {4} - Number Of Files
// for each file
- char {16} - Filename (null)
- uint32 {4} - Offset
- uint32 {4} - Size
- uint64 {8} - Type ID?
byte {X} - File Data
MultiEx BMS Script
ImpType Standard ; IDString 0 SBF0 ; Set TEMP Long 20 ; GoTo TEMP 0 ; Get FILENUM Long 0 ; For F = 1 To FILENUM ; GetDSTring FNAME 16 0 ; SavePos FOFFSETX 0 ; Get FOFFSET Long 0 ; SavePos FSIZEX 0 ; Get FSIZE Long 0 ; Get FOO Long 0 ; Get BAR Long 0 ; Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; Next F ;
Compatible Programs
Other Games
These games also use this file format
- Delta Force Land Warrior *.sbf
- Delta Force Xtreme *.sbf
- F-16 Multirole Fighter *.sbf