Sample Game 1 PAK: Difference between revisions

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Each game listed here should link to its own page. Before you do this, be absolutely sure that the game title is spelled correctly, etc. Also, each extension used by the given game for that format should link to its own page, as seen above.
Each game listed here should link to its own page. If a game is for a non-PC platform, it should have the platform it's for in parenthesis following the game name, e.g. [[Sample Game 1 (PS2)]] or [[Sample Game 1 (Gamecube)]]. Before you do this, be absolutely sure that the game title is spelled correctly, etc. Also, each extension used by the given game for that format should link to its own page, as seen above.
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Keep in mind that all category tags should include the line {{subst:PAGENAME}} after the pipe character (|), e.g. [[Category:Category|{{subst:PAGENAME}}]]. After a page is saved, the WIKI automatically replaces this line with the page's name. In general, category tags should take the form [[Category:Cat Name Here|{{subst:PAGENAME}}]]
Keep in mind that all category tags should include the line {{subst:PAGENAME}} after the pipe character (|), e.g. [[Category:Category|{{subst:PAGENAME}}]]. After a page is saved, the WIKI automatically replaces this line with the page's name. In general, category tags should take the form [[Category:Cat Name Here|{{subst:PAGENAME}}]]


The specification completion categories are fairly straightforward to use. If most of a file's format is unknown (and chances are therefore god that it can't be supported by MexCom), one should use the category Complete WIP, indicating that the format is a work in progress. If the format is reasonably complete (few unknown values), you should use the category Complete Almost Done, and if the format is completely known, you should use Complete Complete.
The specification completion categories are fairly straightforward to use. If most of a file's format is unknown (and chances are therefore good that it can't be supported by MexCom), one should use the category Complete WIP, indicating that the format is a work in progress. If the format is reasonably complete (few unknown values), you should use the category Complete Almost Done, and if the format is completely known, you should use Complete Complete.


More to come, I ran out of time.
As for BMS scripts, there are only two things you should worry about: if there's no BMS script for a given format, you should have used the template {{NoBMSScript}}, and the appropriate category is added automatically. If you added a new script for a given format, you should add the category BMS New to the end of the page.
 
Moving on to platforms a given format is used on, in general, category names take the form of Platform *platform name*, e.g. Platform PC or Platform PS2. A full list of appropriate categories follows:
Platform 3DO
Platform PC
Platform XBox
Platform XBox 360
Platform Gamecube
Platform Dreamcast
Platform PS1
Platform PS2
Platform PS3
Platform PSP
More categories will be added as needed.
When adding platform categories, just use all of them that apply. For instance, if a format I was working on was used on the PC and the Gamecube, I would use the categories Platform PC and Platform Gamecube.
 
Finally, the categories for compression and encryption are quite simple. Most of the time, the format you're working on won't use compression or encryption, so you should use the category CE None. If it uses unknown compression/encryption, you'll want to use the category CE Unknown. If you know for sure that a givn format uses compression, use the category CE Compressed, and similarly, CE Encrypted for encryption. If a format uses both compression and encryption, skip the individual CE Compressed/CE Encrypted categories and just use CE Both.
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Revision as of 17:36, 22 January 2007

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NOTE: This is only an example of a GRAF page. As far as I know, there is no game called "Sample Game 1", and no game uses the exact archive format given below.

PAK

Format Specifications

char {15}    - Header (Sample Game PAK)

byte {1}     - null Padding

// For each file

char {16}    - File name (null padded)
uint32 {4}   - File size
byte {x}     - File data

Notes and Comments

None

MultiEx BMS Script

None written yet.

Supported by Programs

Unknown

Links

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used