Star Stable Online TGA PTE: Difference between revisions
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imported>Ikskoks |
imported>Ikskoks |
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* [https://github.com/BinomialLLC/crunch crunch] | * [https://github.com/BinomialLLC/crunch crunch] | ||
* [https://forum.xentax.com/download/file.php?id=21520 crunch_unity] (special crunch version compiled for Unity games) | |||
<br/><br> | <br/><br> | ||
[[Category:Complete WIP|Star Stable Online TGA]] | [[Category:Complete WIP|Star Stable Online TGA PTE]] | ||
[[Category:Platform PC|Star Stable Online TGA]] | [[Category:Platform PC|Star Stable Online TGA PTE]] | ||
[[Category:CE Compressed|Star Stable Online TGA]] | [[Category:CE Compressed|Star Stable Online TGA PTE]] | ||
[[Category:Format_Image | Type: Image]] | [[Category:Format_Image | Type: Image]] | ||
[[Category:Extension_tga | Extension: tga]] | [[Category:Extension_tga | Extension: tga]] | ||
[[Category: | [[Category:Extension_pte | Extension: pte]] | ||
[[Category:DXT1 compression]] | [[Category:DXT1 compression]] | ||
[[Category:DXT3 compression]] | [[Category:DXT3 compression]] | ||
[[Category:DXT5 compression]] | [[Category:DXT5 compression]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Revision as of 20:37, 6 January 2022
TGA
- Game : Star Stable Online
- Format Type : Image
- Endian Order : Big Endian
Format Specifications
// Star Stable Online // TGA file format // file header - 25 bytes 8 bytes - unknown 4 bytes (char) - compression type // e.g. "DXT1" 13 bytes - unknown // crn texture header (big endian) - 74 bytes 2 bytes (char) - magic // "Hx" 2 bytes (uint16) - header size // e.g. 106 2 bytes (uint16) - header CRC16 4 bytes (uint32) - data size 2 bytes (uint16) - data CRC16 2 bytes (uint16) - width 2 bytes (uint16) - height 1 byte (uint8) - mipmap level index // 0 is the largest/first level 1 byte (uint8) - number of faces 1 byte (uint8) - format number 2 bytes (uint16) - flags 4 bytes (uint32) - reserved 4 bytes (uint32) - user data 0 4 bytes (uint32) - user data 1 8 bytes - color endpoints (palette structure) 8 bytes - color selectors (palette structure) 8 bytes - alpha endpoints (palette structure) 8 bytes - alpha selectors (palette structure) 2 bytes (uint16) - tables size 3 bytes - tables offsets 4 bytes - levels offsets x bytes - encrypted image data
Related Structures
// Palette structure 3 bytes - offsets 3 bytes - size 2 bytes - num
quickBMS Script
Notes and Comments
- This is CRN texture file with added extra header. It is also encrypted with unknown algorithm.
- CRC16 calculation can be described as below:
// header crc16 const uint32 header_crc = crc16(&pHeader->m_data_size, (uint32)(pHeader->m_header_size - ((const uint8*)&pHeader->m_data_size - (const uint8*)pHeader))); //data crc16 const uint32 data_crc = crc16((const uint8*)pData + pHeader->m_header_size, pHeader->m_data_size - pHeader->m_header_size); // Note: More details in "crn_decomp.h" file.
Compatible Programs
- crunch
- crunch_unity (special crunch version compiled for Unity games)