Star Trek 25th MAP: Difference between revisions
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MAP files do not contain any header information. Instead, they are a sequence of 8000 byte values that describe the walking map (i. e. the space in a room where a game character may walk). Each byte represents a 8x1 pixel large area of the screen, starting from the top left to the bottom right line-wise. If interpreted as greyscale values, the area where a game character may walk is painted black.<br> | MAP files do not contain any header information. Instead, they are a sequence of 8000 byte values that describe the walking map (i. e. the space in a room where a game character may walk). Each byte represents a 8x1 pixel large area of the screen, starting from the top left to the bottom right line-wise. If interpreted as greyscale values, the area where a game character may walk is painted black.<br> | ||
[[Category:File Format]] | |||
Revision as of 14:50, 21 January 2021
MAP
Files possessing the suffix .map contain the walking maps for rooms. They have been saved with a granularity of 8x1.
Format Specifications
MAP files do not contain any header information. Instead, they are a sequence of 8000 byte values that describe the walking map (i. e. the space in a room where a game character may walk). Each byte represents a 8x1 pixel large area of the screen, starting from the top left to the bottom right line-wise. If interpreted as greyscale values, the area where a game character may walk is painted black.