Starsky And Hutch WAD: Difference between revisions

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* [[GRAFs|Return to the list of games]]
Hello my friend heres my new gig easy as it looks Ill send u a total of 5350++ backlinks to your website in 2 tiers. This gig its for 1 website and up to 5 keywords. First tier to your main website 350 page rank 1-5 and the the second tier of 5000 profile backlinks pointing to your first tier.Ill send u a report in a txt file in less than 48 hours.Any question just send me a private message
 
Choose archive extension:
 
== WAD ==
 
* ''' Format Type ''':    Archive <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
 
 
=== Format Specifications ===
 
<tt><b>
char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(AFHI)</font> <br>
uint32 {4}&nbsp;&nbsp; - Number Of Files <br>
uint32 {4}&nbsp;&nbsp; - Number Of Files <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - Version <font color="purple">(1)</font> <br>
uint32 {4}&nbsp;&nbsp; - Version <font color="purple">(1)</font> <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File Data Length? <font color="darkgreen">[+1140]</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File Data Length? <font color="darkgreen">[+1140]</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - Directory Offset <font color="purple">(112)</font> <br>
uint32 {4}&nbsp;&nbsp; - Directory Length <font color="purple">(numFiles*48)</font> <br>
uint32 {4}&nbsp;&nbsp; - Length of the Directory Entries <font color="purple">(48)</font> <br>
uint32 {4}&nbsp;&nbsp; - Filename Directory Offset <br>
uint32 {4}&nbsp;&nbsp; - Length Of Filename Directory <br>
uint32 {4}&nbsp;&nbsp; - First File Offset <br>
uint32 {4}&nbsp;&nbsp; - Length Of File Data <br>
uint32 {4}&nbsp;&nbsp; - Sound Quality Directory Offset <br>
uint32 {4}&nbsp;&nbsp; - Length Of Sound Quality Directory <br>
uint32 {4}&nbsp;&nbsp; - ID Directory Offset <br>
uint32 {4}&nbsp;&nbsp; - Length Of ID Directory <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(65536)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(32768)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(14)</font> '' </font> <br>
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
byte {12}&nbsp;&nbsp;&nbsp; - null <br>
<br>
<font color="blue"> ''' // DIRECTORY ''' </font> <br>
: <font color="blue"> ''' // For each file ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File ID? '' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File ID? '' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - File Offset <font color="darkgreen">[+FirstFileOffset]</font> <br>
:: uint32 {4}&nbsp;&nbsp; - File Length <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' File ID? '' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(18)</font> '' </font> <br>
:: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' File Type ID? '' </font> <br>
:: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' File Type ID? '' </font> <br>
:: uint64 {8}&nbsp;&nbsp; - null <br>
<br>
<font color="blue"> ''' // ID DIRECTORY ''' </font> <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
:: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
<br>
<font color="blue"> ''' // FILENAME DIRECTORY ''' </font> <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <br>
:: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator <br>
<br>
<font color="blue"> ''' // SOUND QUALITY DIRECTORY ''' </font> <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
:: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - Sound Quality <font color="purple">(11025/22050)</font> <br>
:: uint32 {4}&nbsp;&nbsp; - Sound Quality*2 <font color="purple">(22050/44100)</font> <br>
:: uint16 {2}&nbsp;&nbsp; - Mono/Stereo <font color="purple">(2)</font> <br>
:: uint32 {4}&nbsp;&nbsp; - Sound Channel Bit Rate <font color="purple">(16)</font> <br>
<br>
<font color="blue"> ''' // FILE DATA ''' </font> <br>
: <font color="blue"> ''' // For each file ''' </font> <br>
:: byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
:: byte {0-15}&nbsp; - null Padding to a multiple of 16 byte <br>
<br>
</b></tt>
 
=== MultiEx BMS ===
 
<pre>GoTo 4 0 ;
Get FNum Long 0 ;
GoTo 40 0 ;
Get DirOffset Long 0 ;
GoTo 52 0 ;
Get FNOffset Long 0 ;
GoTo 60 0 ;
Get FirstFO Long 0 ;
Math DirOffset += 20 ;
For n = 1 to FNum ;
GoTo DirOffset 0 ;
Get FO Long 0 ;
Math FO += FirstFO ;
Get FS Long 0 ;
Math DirOffset += 48 ;
GoTo FNOffset 0 ;
Get FNOffset String 0 ;
SavePos FN 0 ;
Log FN FO FS 0 0 ;
Next n ;
</pre>
 
=== Supported Programs ===
 
* [[Game Extractor|Game Extractor]]
* [[MultiEx Commander|MultiEx Commander]]

Revision as of 15:26, 24 June 2012

Hello my friend heres my new gig easy as it looks Ill send u a total of 5350++ backlinks to your website in 2 tiers. This gig its for 1 website and up to 5 keywords. First tier to your main website 350 page rank 1-5 and the the second tier of 5000 profile backlinks pointing to your first tier.Ill send u a report in a txt file in less than 48 hours.Any question just send me a private message