Summoner SAV: Difference between revisions

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=== Format Specifications ===  
=== Format Specifications ===  
<tt><b>
<tt><b>
byte {86248} - <font color="red">Unknown</font><br>
byte {86248}&nbsp; - <font color="red">Unknown</font><br>
char {4}&nbsp;&nbsp;&nbsp;&nbsp; - String <font color="purple">(INVT)</font><br>
char {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - String <font color="purple">(INVT)</font><br>
uint32 {4}?&nbsp; - Amount of Gold<br>
uint32 {4}?&nbsp;&nbsp; - Amount of Gold<br>
byte {75514} - <font color="red">Unknown</font><br>
byte {75514}? - <font color="red">Unknown</font><br>
<font color="blue">// For each character (Joseph, Flece, Rosalind, and Jekhar, in that order):</font>
<font color="blue">// For each character (Joseph, Flece, Rosalind, and Jekhar, in that order):</font>
: uint16 {2}&nbsp;&nbsp; - Character's Level<br>
: uint16 {2}&nbsp;&nbsp;&nbsp; - Character's Level<br>
: uint32 {4}?&nbsp; - Character's XP<br>
: uint32 {4}?&nbsp;&nbsp; - Character's XP<br>
: byte {54}?&nbsp;&nbsp; - <font color="red">Unknown</font><br>
: byte {54}?&nbsp;&nbsp;&nbsp; - <font color="red">Unknown</font><br>
: uint32 {4}?&nbsp; - Character's Skill Points<br>
: uint32 {4}?&nbsp;&nbsp; - Character's Skill Points<br>
: byte {328}?&nbsp; - <font color="red">Unknown</font><br>
: byte {328}?&nbsp;&nbsp; - <font color="red">Unknown</font><br>
byte {?}&nbsp;&nbsp;&nbsp; - <font color="red">Unknown</font> <font color="purple">(Rest of saved game)</font><br>
byte {?}&nbsp;&nbsp;&nbsp;&nbsp; - <font color="red">Unknown</font> <font color="purple">(Rest of saved game)</font><br>
</b></tt>
</b></tt>
   
   

Revision as of 00:24, 6 September 2006

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MultiEx Commander - Game Extractor

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Compression and Encryption
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Compression Used - Both Compression and Encryption Used

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SAV

Format Type:   Miscellany/Saved Game
Endian Order:   Little Endian
Date Posted:   20:13, 5 September 2006 (EDT)

Format Specifications

byte {86248}  - Unknown
char {4}      - String (INVT)
uint32 {4}?   - Amount of Gold
byte {75514}? - Unknown
// For each character (Joseph, Flece, Rosalind, and Jekhar, in that order):

uint16 {2}    - Character's Level
uint32 {4}?   - Character's XP
byte {54}?    - Unknown
uint32 {4}?   - Character's Skill Points
byte {328}?   - Unknown

byte {?}     - Unknown (Rest of saved game)

Notes and Comments

This was copied from a guide on the Internet, in somewhat-edited form; therefore, I don't have the game to verify the size of fields or offsets, find new fields, etc.

MultiEx BMS Script

Not applicable

Supported by Programs

Unknown

Documentation

None

Games

  • Summoner