Summoner SAV: Difference between revisions

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=== Format Specifications ===  
=== Format Specifications ===  
{{GRAFPageFormat|1=
{{GRAFPageFormat|1=
byte {86248}&nbsp; - {{Red|Unknown}}<br>
byte {86248}&nbsp; - {{Unknown}}<br>
char {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - String {{Purple|(INVT)}}<br>
char {4}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - String {{Purple|(INVT)}}<br>
uint32 {4}?&nbsp;&nbsp; - Amount of Gold<br>
uint32 {4}?&nbsp;&nbsp; - Amount of Gold<br>
byte {75514}? - {{Red|Unknown}}<br><br>
byte {75514}? - {{Unknown}}<br><br>
{{Blue|// For each character (Joseph, Flece, Rosalind, and Jekhar, in that order):}}
{{Blue|// For each character (Joseph, Flece, Rosalind, and Jekhar, in that order):}}
: uint16 {2}&nbsp;&nbsp;&nbsp; - Character's Level
: uint16 {2}&nbsp;&nbsp;&nbsp; - Character's Level
: uint32 {4}?&nbsp;&nbsp; - Character's XP
: uint32 {4}?&nbsp;&nbsp; - Character's XP
: byte {54}?&nbsp;&nbsp;&nbsp; - {{Red|Unknown}}
: byte {54}?&nbsp;&nbsp;&nbsp; - {{Unknown}}
: uint32 {4}?&nbsp;&nbsp; - Character's Skill Points
: uint32 {4}?&nbsp;&nbsp; - Character's Skill Points
: byte {328}?&nbsp;&nbsp; - {{Red|Unknown}}<br><br>
: byte {328}?&nbsp;&nbsp; - {{Unknown}}<br><br>
byte {?}&nbsp;&nbsp;&nbsp;&nbsp; - {{Red|Unknown}} {{Purple|(Rest of saved game)}}}}
byte {?}&nbsp;&nbsp;&nbsp;&nbsp; - {{Unknown}} {{Purple|(Rest of saved game)}}}}
 
=== Notes and Comments ===  
=== Notes and Comments ===  
This was copied from a guide on the Internet, in somewhat-edited form; therefore, I don't have the game to verify the size of fields or offsets, find new fields, etc.<br style="clear:both" />
This was copied from a guide on the Internet, in somewhat-edited form; therefore, I don't have the game to verify the size of fields or offsets, find new fields, etc.<br style="clear:both" />

Revision as of 07:21, 3 November 2006

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SAV

Format Specifications

byte {86248}  - Unknown

char {4}      - String (INVT)
uint32 {4}?   - Amount of Gold
byte {75514}? - Unknown

// For each character (Joseph, Flece, Rosalind, and Jekhar, in that order):

uint16 {2}    - Character's Level
uint32 {4}?   - Character's XP
byte {54}?    - Unknown
uint32 {4}?   - Character's Skill Points
byte {328}?   - Unknown

byte {?}     - Unknown (Rest of saved game)

Notes and Comments

This was copied from a guide on the Internet, in somewhat-edited form; therefore, I don't have the game to verify the size of fields or offsets, find new fields, etc.

MultiEx BMS Script

Not applicable

Supported by Programs

Unknown

Documentation

None

Games

  • Summoner *.SAV

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