Surreal Software Archive (Riot Engine): Difference between revisions
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=== Format Specifications === | === Format Specifications (The Suffering, version 1.1) === | ||
<tt><b> | <tt><b> | ||
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:: uint32 {4} - File Size <br> | :: uint32 {4} - File Size <br> | ||
</b></tt> | </b></tt> | ||
=== Format Specifications (Drakan, version 0.1) === | |||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | |||
<pre> | |||
// Drakan | |||
// RRC file format | |||
// little endian | |||
// header | |||
4 bytes (char) - magic // "SRSC" | |||
2 bytes - version // 0x00 0x01 | |||
4 bytes (uint32) - directory offset | |||
2 bytes (uint16) - number of files | |||
// data | |||
number_of_files * | |||
{ | |||
x bytes - file data | |||
} | |||
// directory | |||
number_of_files * | |||
{ | |||
2 bytes (uint16) - file type // "0x40 0x00" (64) - texture data | |||
// "0x00 0x04" (1024) - encrypted text | |||
// "0x01 0x04" (1025) - plain text | |||
// etc. etc. | |||
2 bytes (uint16) - file ID | |||
2 bytes (uint16) - group ID | |||
4 bytes (uint32) - file offset | |||
4 bytes (uint32) - file size | |||
} | |||
</pre> | |||
</div> | |||
=== MultiEx BMS === | === MultiEx BMS === | ||
Revision as of 18:10, 14 January 2021
ADU CDU FDU LDU MDU ODU QDU SDU TDU VDU WDU XDU RRC
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications (The Suffering, version 1.1)
// ARCHIVE HEADER
- char {4} - Header (SRSC)
- byte {2} - Version (1,1)
- uint32 {4} - Files Directory Offset
- uint32 {4} - Number Of Files [-1]
// FILE DATA
- // for each file
- byte {X} - File Data
- byte {X} - File Data
// FILES DIRECTORY
- uint32 {4} - Unknown (1026)
- uint16 {2} - null
- uint32 {4} - File Data Length
- uint32 {4} - Unknown (10)
- // for each file (14 bytes per entry)
- uint32 {4} - Unknown
- uint16 {2} - File Type ID?
- uint32 {4} - File Offset
- uint32 {4} - File Size
- uint32 {4} - Unknown
Format Specifications (Drakan, version 0.1)
// Drakan
// RRC file format
// little endian
// header
4 bytes (char) - magic // "SRSC"
2 bytes - version // 0x00 0x01
4 bytes (uint32) - directory offset
2 bytes (uint16) - number of files
// data
number_of_files *
{
x bytes - file data
}
// directory
number_of_files *
{
2 bytes (uint16) - file type // "0x40 0x00" (64) - texture data
// "0x00 0x04" (1024) - encrypted text
// "0x01 0x04" (1025) - plain text
// etc. etc.
2 bytes (uint16) - file ID
2 bytes (uint16) - group ID
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
}
MultiEx BMS
Not written yet.
QuickBMS
Notes and Comments
- This is archive file format used by the Riot Engine by Surreal Software company.
Games
List of games using this file format:
- Drakan: Order of the Flame
- Drakan: The Ancients' Gates
- The Lord of the Rings: The Fellowship of the Ring (needs confirmation!)
- The Suffering
- The Suffering: Ties That Bind
- Gunslinger (cancelled game) (needs confirmation!)
- The Lord of the Rings: The Treason of Isengard (cancelled game) (needs confirmation!)
Supported Programs
- Game Extractor
- opendrakan
- Drakan: Order Of The Flame Level Editor