The Riddle of Master Lu COD: Difference between revisions

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* The priority information is saved from the top left to the bottom right, line-wise.
* The priority information is saved from the top left to the bottom right, line-wise.
* Each byte value represents one pixel of the background image. The game engine most probably can handle up to 8 depth layers, and each bit of the priority byte probably tells the engine which layer is in front of this pixel and which is in the back. This is just a guess, though.
* Each byte value represents one pixel of the background image. The game engine most probably can handle up to 8 depth layers, and each bit of the priority byte probably tells the engine which layer is in front of this pixel and which is in the back. This is just a guess, though.
[[Category:File Format]]

Revision as of 21:32, 21 January 2021

COD

COD files contain the depth (or priority) information of background images.


Format Specifications

// *.cod file

uint16 {2}   - Width
uint16 {2}   - Height
byte {X}     - Data


Notes and Comments

  • Each *.cod file should correspond to a background image (*.tt) file.
  • The priority information is saved from the top left to the bottom right, line-wise.
  • Each byte value represents one pixel of the background image. The game engine most probably can handle up to 8 depth layers, and each bit of the priority byte probably tells the engine which layer is in front of this pixel and which is in the back. This is just a guess, though.