Unity I2 Localization Assets: Difference between revisions

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* This file format occurs in games made in '''Unity''' using '''[https://assetstore.unity.com/packages/tools/localization/i2-localization-14884 I2 Localization package]'''.
* This file format occurs in games made in '''Unity''' using '''[https://assetstore.unity.com/packages/tools/localization/i2-localization-14884 I2 Localization package]'''.
* For "The Falconeer" list of supported languages is listed below:
** English / En
** French / Fr
** German / De
** Russian / Ru
** Spanish (Spain) / es-ES
** Italian / It
** Polish / Pl
** Japanese / Ja
** Korean / Ko
** Chinese (Simplified) / zh-CN
** Chinese / Zh
** Portuguese (BR) / pt-BR
* Some games store Google API link in the I2 Assets, e.g. "'''script.google.com/macros/s/<api_code>/exec'''"
* Some games store Google API link in the I2 Assets, e.g. "'''script.google.com/macros/s/<api_code>/exec'''"



Revision as of 10:30, 10 July 2022

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TEXT

  • Format Type : Text
  • Endian Order : Little Endian
  • Signature : I2Languages / I2Loc


Format Specifications

// The Falconeer TEXT file format

// header
12 bytes - nulls
4 bytes (uint32) - unknown  // 1
4 bytes (uint32) - unknown  // 1
4 bytes (uint32) - num of strings?
36 bytes - unknown

// data
num_of_strings *
{
  4 bytes (uint32) - string title length
  x bytes (char) - string title
  x bytes - padding
  4 bytes (uint32) - title type?  // 14

  num_of_languages *
  {
    4 bytes (uint32) - string length
    x bytes (char) - string
    x bytes - padding
  }

  4 bytes (uint32) - ID length
  x bytes (char) - ID   // e.g. "2846"
  4 bytes (uint32) - ID type?  // 14
  x bytes - padding
   
}


// tail
12 bytes - unknown
num_of_languages *
{
  4 bytes (uint32) - full lang name length
  x bytes (char) - full lang name  // e.g. "English"
  x bytes - padding
  4 bytes (uint32) - short lang name length
  x bytes (char) - short lang name // e.g. "en"
}

x bytes - Word count string, google API link etc.

Notes and Comments

  • This file format occurs in games made in Unity using I2 Localization package.
  • Some games store Google API link in the I2 Assets, e.g. "script.google.com/macros/s/<api_code>/exec"

Games

List of games using this file format:

  • Bendy and the Ink machine (*.DAT)
  • The Falconeer (*.-18)

QuickBMS Script

Not written yet.

Compatible Programs

None.