Unreal Texture 127: Difference between revisions
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Revision as of 13:59, 3 January 2021
Contents: GRAFs page - All - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Edit
Format Type: Archive
Extensions: Texture
Platforms: unknown
Endian Order: Little Endian
Format Specifications
Image
for each property (continue until END OF PROPERTIES is reached)
uint32 {4} - Property Name ID
if (nameID == 0){
END OF PROPERTIES
}
byte {1} - Property Flags (1:3:4 --> array:size:type)
if (type == 0){
END OF PROPERTIES
}
else {
Same as normal Unreal Engine properties
}
uint32 {4} - Number Of Mipmaps (9)
for each mipmap
uint32 {4} - Unknown
uint32 {4} - Image Data Length
byte {X} - Texture Data (DXT1=W*H/2, DXT3/5=W*H, RGBA=W*H*4)
uint32 {4} - Width
uint32 {4} - Height
byte {1} - ID
byte {1} - ID
MultiEx BMS Script
No BMS script
Supported Programs
Notes
No additional notes
Games
- Brothers In Arms: Earned In Blood